A couple of months ago, I wrote about the concept of heads up healing. The basic idea is relying visually on the screen away from the raid frames to spot impending attacks. Being able to spot who the attack is going to land on should buy the healer a few precious global cooldowns to get even more heals.
Well, I think I found a flaw with that strategy.
ItÃ¢â‚¬â„¢s to do with Mages.
ThereÃ¢â‚¬â„¢s a Mage in the guild, letÃ¢â‚¬â„¢s call him Echo. We were working on Mimiron last night and getting another handle on phase 1 again. The ranged players were divided equally among theÃ¢â‚¬Â¦ tridrants (Is there a 3-version of quadrant?).
Naturally a Napalm shoots out from the Flame Leviathan look-alike that Mimi sits on. The trajectory of the shot shows that itÃ¢â‚¬â„¢s going to hit a player in my area. Sure enough, it strikes Echo and IÃ¢â‚¬â„¢m able to target him by clicking the center of the Napalm while heÃ¢â‚¬â„¢s on fire and all that.
But his heath bar isnÃ¢â‚¬â„¢t moving. Moments later, he is burned to crisp. I frowned. I know I hit him. I saw Penance fly out and followed up with a shield. It was one of the few times where I connected with a heal and still lost a player.
I fired a disgusted look skyward as I realized my error.
That wasnÃ¢â‚¬â„¢t Echo.
I healed EchoÃ¢â‚¬â„¢s Mirror Image.
Learn from my mistakes. Pay close attention to who youÃ¢â‚¬â„¢re targeting. When it comes to Mages, theyÃ¢â‚¬â„¢re more than meets the eye.