<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments on: Val&#8217;anyr&#8217;s Vilification?</title>
	<atom:link href="http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
	<lastBuildDate>Thu, 09 Feb 2012 07:13:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Padre</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-20041</link>
		<dc:creator>Padre</dc:creator>
		<pubDate>Wed, 29 Apr 2009 20:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-20041</guid>
		<description>In my guild we agreed that between the 4 priests and 2 holy pallys we would all roll on the first shard and who ever got it would get ALL shards til they make thier mace.  UNFORTUNATELY a friggin DISC priest won the shard. He is always assigned to tank heal...the Holy priests always top the meters, even above the pallys..

It was a sad day when i learned about the proc and its main effectiveness coming from a raid healer...What a waste on a Disc Priest..</description>
		<content:encoded><![CDATA[<p>In my guild we agreed that between the 4 priests and 2 holy pallys we would all roll on the first shard and who ever got it would get ALL shards til they make thier mace.  UNFORTUNATELY a friggin DISC priest won the shard. He is always assigned to tank heal&#8230;the Holy priests always top the meters, even above the pallys..</p>
<p>It was a sad day when i learned about the proc and its main effectiveness coming from a raid healer&#8230;What a waste on a Disc Priest..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lodur</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-20034</link>
		<dc:creator>Lodur</dc:creator>
		<pubDate>Wed, 29 Apr 2009 05:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-20034</guid>
		<description>@ stig: I&#039;m not seeing anything that says its a chance on crit. Just a chance on heal

http://www.wowhead.com/?spell=64415

the tool tip says all heals not just crit heals. quite simply put this is good for ALL healers as long as they show up to the raid.

&lt;abbr&gt;&lt;em&gt;Lodurs last blog post..&lt;a href=&quot;http://wayofthetotem.blogspot.com/2009/02/world-of-matticus.html&quot; rel=&quot;nofollow&quot;&gt;World of matticus?&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@ stig: I&#8217;m not seeing anything that says its a chance on crit. Just a chance on heal</p>
<p><a href="http://www.wowhead.com/?spell=64415" rel="nofollow">http://www.wowhead.com/?spell=64415</a></p>
<p>the tool tip says all heals not just crit heals. quite simply put this is good for ALL healers as long as they show up to the raid.</p>
<p><abbr><em>Lodurs last blog post..<a href="http://wayofthetotem.blogspot.com/2009/02/world-of-matticus.html" rel="nofollow">World of matticus?</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stig</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-20033</link>
		<dc:creator>Stig</dc:creator>
		<pubDate>Wed, 29 Apr 2009 05:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-20033</guid>
		<description>I was personally shocked to see it had zero regen on it. That, combined with the fact that the proc is crit based, really make it a pally epic, not a true &quot;healer&quot; epic. The stats are good, but not LEGENDARY. The proc may be truly epic, but it really only shines for one class. As a resto druid, I don&#039;t stack crit, and I&#039;d have to change a lot of gear to get the most out of that thing. So would the priests and shaman in my guild. What was great about the other legendaries is that they had a target. Warglaives for rogues, bow for hunters, thunderfury for prot warriors, hand of rag for enhancement shaman or ret pallys. Atiesh had FOUR versions so that any caster could use it WELL. This is really a disappointment for 3/4 of those intended to use it.</description>
		<content:encoded><![CDATA[<p>I was personally shocked to see it had zero regen on it. That, combined with the fact that the proc is crit based, really make it a pally epic, not a true &#8220;healer&#8221; epic. The stats are good, but not LEGENDARY. The proc may be truly epic, but it really only shines for one class. As a resto druid, I don&#8217;t stack crit, and I&#8217;d have to change a lot of gear to get the most out of that thing. So would the priests and shaman in my guild. What was great about the other legendaries is that they had a target. Warglaives for rogues, bow for hunters, thunderfury for prot warriors, hand of rag for enhancement shaman or ret pallys. Atiesh had FOUR versions so that any caster could use it WELL. This is really a disappointment for 3/4 of those intended to use it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philip</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-20018</link>
		<dc:creator>Philip</dc:creator>
		<pubDate>Tue, 28 Apr 2009 15:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-20018</guid>
		<description>I think the reason why, even with no cooldown, there isn&#039;t a universal cry of joy is that it doesn&#039;t adress anything about the class...
As Aelenai points out, when a rogue looks at weapons, the speed is really important and specific. As Veneretio notes, in a time when threat was something DPS was always concerned with, Thunderfury was a threat producer.

Without knowing all the details, it&#039;s hard to know anything. Matt provided one of the big ones -- no cooldown on this, every tick, every heal.
But what about the rest? Others have already asked it it stacks with itself...
Is there a limit to how high it stacks?
Is this effect stacked with a disc priest&#039;s shields or is this a third shield for them (PW:S, DA, and this)?
Does the shield last 8 seconds or 10 or 15, etc once it&#039;s in place?
What is the airspeed velocity of a sparrow?
Do we help raid dps, by fighting pushback?
Is the shield first to take damage or the will it be last?

Imagine the following two effects --  each assuming you land 100,000 in healing during the 15 seconds. Both are extreme
(1) A 4000 point shield (because it maxes at 50*level for how much it can shield). The next damage taken goes to PW:S and the rest goes to this.. if it&#039;s still there. It lasts for 3 seconds after the end of the cast and you still suffer pushback while it is up. Warrior tanks complain about not getting rage from this ONE type of shield.
(2) A 15,000 point shield. All damage taken in 30 seconds goes to this shield first and the shielded person suffers no pushback. No rage issues. When visiting a major city, teenage npcs spawn instantly to swoon as you walk by.

Lets face it; if it&#039;s 2, everyone wants one. It&#039;s it&#039;s 1, we should be spending our time with the swallow&#039;s question.</description>
		<content:encoded><![CDATA[<p>I think the reason why, even with no cooldown, there isn&#8217;t a universal cry of joy is that it doesn&#8217;t adress anything about the class&#8230;<br />
As Aelenai points out, when a rogue looks at weapons, the speed is really important and specific. As Veneretio notes, in a time when threat was something DPS was always concerned with, Thunderfury was a threat producer.</p>
<p>Without knowing all the details, it&#8217;s hard to know anything. Matt provided one of the big ones &#8212; no cooldown on this, every tick, every heal.<br />
But what about the rest? Others have already asked it it stacks with itself&#8230;<br />
Is there a limit to how high it stacks?<br />
Is this effect stacked with a disc priest&#8217;s shields or is this a third shield for them (PW:S, DA, and this)?<br />
Does the shield last 8 seconds or 10 or 15, etc once it&#8217;s in place?<br />
What is the airspeed velocity of a sparrow?<br />
Do we help raid dps, by fighting pushback?<br />
Is the shield first to take damage or the will it be last?</p>
<p>Imagine the following two effects &#8212;  each assuming you land 100,000 in healing during the 15 seconds. Both are extreme<br />
(1) A 4000 point shield (because it maxes at 50*level for how much it can shield). The next damage taken goes to PW:S and the rest goes to this.. if it&#8217;s still there. It lasts for 3 seconds after the end of the cast and you still suffer pushback while it is up. Warrior tanks complain about not getting rage from this ONE type of shield.<br />
(2) A 15,000 point shield. All damage taken in 30 seconds goes to this shield first and the shielded person suffers no pushback. No rage issues. When visiting a major city, teenage npcs spawn instantly to swoon as you walk by.</p>
<p>Lets face it; if it&#8217;s 2, everyone wants one. It&#8217;s it&#8217;s 1, we should be spending our time with the swallow&#8217;s question.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aelenai</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-20002</link>
		<dc:creator>Aelenai</dc:creator>
		<pubDate>Tue, 28 Apr 2009 01:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-20002</guid>
		<description>I have to agree that I wish this legendary had  bit more shiny.  While I&#039;m not well versed in the vanilla legendaries, I think it is pretty obvious that, back in the days where blues were BiS for months for many, many classes, a well done legendary was just that - legendary.

But, in any case, I&#039;ll move onto the BC legendaries, which I know a bit more about.  To me, it was the small things about the BC legendaries that made them stand out.  While a person not versed in the class they were intended for might dismiss them as &quot;meh,&quot; if you knew your class well you realized how absolutely damn amazing these weapons were.

Since I played a rogue in BC, I&#039;ll talk about the glaves:  Besides the proc, the stats, the set bonus...etc.  one thing that made these things absolute amazing were the speeds.  The MH had a 2.8 speed, and the offhand a 1.4.  Rogues crave the slowest mh they can find for high SS damage.  All other reasonable weapons at level 70 had 2.7 speeds, or, often, lower.  The offhand was even more amazing as far as its speed was concerned.  Sword-combat rogues need a fast offhand to both proc sword specialization (offhand procs would still cause mh extra hits!) and for energy.  The OH glave is tied to be the fastest sword in the game to date.  That&#039;s pretty damn impressive!

Personally, I think they could make Val&#039;anyr more &quot;shiny&quot; by having different versions for different classes.  And, do the little things to make it so that people who know their class get shivers looking at it.

Just my two cents.</description>
		<content:encoded><![CDATA[<p>I have to agree that I wish this legendary had  bit more shiny.  While I&#8217;m not well versed in the vanilla legendaries, I think it is pretty obvious that, back in the days where blues were BiS for months for many, many classes, a well done legendary was just that &#8211; legendary.</p>
<p>But, in any case, I&#8217;ll move onto the BC legendaries, which I know a bit more about.  To me, it was the small things about the BC legendaries that made them stand out.  While a person not versed in the class they were intended for might dismiss them as &#8220;meh,&#8221; if you knew your class well you realized how absolutely damn amazing these weapons were.</p>
<p>Since I played a rogue in BC, I&#8217;ll talk about the glaves:  Besides the proc, the stats, the set bonus&#8230;etc.  one thing that made these things absolute amazing were the speeds.  The MH had a 2.8 speed, and the offhand a 1.4.  Rogues crave the slowest mh they can find for high SS damage.  All other reasonable weapons at level 70 had 2.7 speeds, or, often, lower.  The offhand was even more amazing as far as its speed was concerned.  Sword-combat rogues need a fast offhand to both proc sword specialization (offhand procs would still cause mh extra hits!) and for energy.  The OH glave is tied to be the fastest sword in the game to date.  That&#8217;s pretty damn impressive!</p>
<p>Personally, I think they could make Val&#8217;anyr more &#8220;shiny&#8221; by having different versions for different classes.  And, do the little things to make it so that people who know their class get shivers looking at it.</p>
<p>Just my two cents.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ot</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-19986</link>
		<dc:creator>Ot</dc:creator>
		<pubDate>Mon, 27 Apr 2009 17:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-19986</guid>
		<description>Have to agree with everything said above.  All legendaries are about procs.  

I am super happy this is a group benefit orange.  Ateish and Thunderfury always seemed like far more legendary items to me because they instilled a group with great power, not just an individual.  Individual feats are just not legendary, what sets a legend apart is leadership and influence.  So, Val looks great to me.</description>
		<content:encoded><![CDATA[<p>Have to agree with everything said above.  All legendaries are about procs.  </p>
<p>I am super happy this is a group benefit orange.  Ateish and Thunderfury always seemed like far more legendary items to me because they instilled a group with great power, not just an individual.  Individual feats are just not legendary, what sets a legend apart is leadership and influence.  So, Val looks great to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Veneretio</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-19983</link>
		<dc:creator>Veneretio</dc:creator>
		<pubDate>Mon, 27 Apr 2009 14:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-19983</guid>
		<description>Legendaries have always been about the proc thus judging them based on their stats is foolish. The proc is strong. The proc rate will determine if it&#039;s ridiculous. More than anything else keep in mind that a Legendary is more a symbol than something that&#039;s suppose to be game changing. You wouldn&#039;t want to trivial content because of an attempt, so why should a Legendary?

It doesn&#039;t make sense to compare this item to Thunderfury. Thunderfury was far too strong in a tank&#039;s hands, allowing raids to literally go all out without worry of aggro in a time when threat was a very, very real issue. Thunderfury is a broken example of what a Legendary should be and is why you&#039;ve never seen a Legendary as powerful as it ever.

Be happy at the very least this item isn&#039;t as lack luster as the Legendary bow ;) Heck, the proc is so scaling that you may see people still using this at 90 until Blizz inevitably nerfs it.

&lt;abbr&gt;&lt;em&gt;Veneretios last blog post..&lt;a href=&quot;http://www.tankingtips.com/2009/04/23/the-art-of-warbringer/&quot; rel=&quot;nofollow&quot;&gt;The Art of Warbringer&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Legendaries have always been about the proc thus judging them based on their stats is foolish. The proc is strong. The proc rate will determine if it&#8217;s ridiculous. More than anything else keep in mind that a Legendary is more a symbol than something that&#8217;s suppose to be game changing. You wouldn&#8217;t want to trivial content because of an attempt, so why should a Legendary?</p>
<p>It doesn&#8217;t make sense to compare this item to Thunderfury. Thunderfury was far too strong in a tank&#8217;s hands, allowing raids to literally go all out without worry of aggro in a time when threat was a very, very real issue. Thunderfury is a broken example of what a Legendary should be and is why you&#8217;ve never seen a Legendary as powerful as it ever.</p>
<p>Be happy at the very least this item isn&#8217;t as lack luster as the Legendary bow <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Heck, the proc is so scaling that you may see people still using this at 90 until Blizz inevitably nerfs it.</p>
<p><abbr><em>Veneretios last blog post..<a href="http://www.tankingtips.com/2009/04/23/the-art-of-warbringer/" rel="nofollow">The Art of Warbringer</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garamonde</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-19982</link>
		<dc:creator>Garamonde</dc:creator>
		<pubDate>Mon, 27 Apr 2009 14:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-19982</guid>
		<description>I have heard the proc will humble all of us.</description>
		<content:encoded><![CDATA[<p>I have heard the proc will humble all of us.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Betty</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-19970</link>
		<dc:creator>Betty</dc:creator>
		<pubDate>Sun, 26 Apr 2009 19:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-19970</guid>
		<description>@SuicidalPriest, it would have to stack. Otherwise you couldn&#039;t possibly use renew without constantly replacing the current shield created created by a large heal with smaller ones.</description>
		<content:encoded><![CDATA[<p>@SuicidalPriest, it would have to stack. Otherwise you couldn&#8217;t possibly use renew without constantly replacing the current shield created created by a large heal with smaller ones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sylvara</title>
		<link>http://www.worldofmatticus.com/2009/04/25/valanyrs-vilification/comment-page-1/#comment-19967</link>
		<dc:creator>Sylvara</dc:creator>
		<pubDate>Sun, 26 Apr 2009 14:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4725#comment-19967</guid>
		<description>IMO it&#039;s kinda interesting what they did with this legendary....instead of making it an insane upgrade for its bearer, they decided to make it a raid utility. for the bearer himself it&#039;s not a crazy weapon, no special stats or bonuses to boost his personal effectivity. instead it might become a very helpful raidbuff for the entire team that&#039;s gonna make a difference on overall dmg taken from bosses, especially for the tanks that take constant damage usually.
in that sense it doesn&#039;t even matter who gets the mace as long as it&#039;s present in the raid. this is kinda cool. also means i can happily pass on it  (and go for a weapon that suits my playstyle and most wanted stats more) and let my fellow disc priest do the job instead.

biggest question right now for me is still:
does it proc from both direct and indirect heals and also does the shield count the &#039;total healing done&#039; by all healers or by the bearer only? (also does that include total total or only effective/net healing?)

Greetings from Syl, Healing Coord of Adrenaline, Stormrage EU</description>
		<content:encoded><![CDATA[<p>IMO it&#8217;s kinda interesting what they did with this legendary&#8230;.instead of making it an insane upgrade for its bearer, they decided to make it a raid utility. for the bearer himself it&#8217;s not a crazy weapon, no special stats or bonuses to boost his personal effectivity. instead it might become a very helpful raidbuff for the entire team that&#8217;s gonna make a difference on overall dmg taken from bosses, especially for the tanks that take constant damage usually.<br />
in that sense it doesn&#8217;t even matter who gets the mace as long as it&#8217;s present in the raid. this is kinda cool. also means i can happily pass on it  (and go for a weapon that suits my playstyle and most wanted stats more) and let my fellow disc priest do the job instead.</p>
<p>biggest question right now for me is still:<br />
does it proc from both direct and indirect heals and also does the shield count the &#8216;total healing done&#8217; by all healers or by the bearer only? (also does that include total total or only effective/net healing?)</p>
<p>Greetings from Syl, Healing Coord of Adrenaline, Stormrage EU</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 9/35 queries in 0.018 seconds using disk: basic

Served from: www.worldofmatticus.com @ 2012-02-09 03:02:32 -->
