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	<title>Comments on: Us v. Them: What can I do when guild members disagree?</title>
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	<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/</link>
	<description>Where healers come first</description>
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		<title>By: Burnout = Change &#171; Rez The Weak!</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19568</link>
		<dc:creator>Burnout = Change &#171; Rez The Weak!</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19568</guid>
		<description>[...] Luckily for me we&#8217;ve decided not to waste time trying to do them now.Ã‚Â  No one wants to spend 4hrs in Naxx25 trying to get achievements when we could full clear it in under 3.Ã‚Â  Sydera at World of Matticus sums it up much better in this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Luckily for me we&#8217;ve decided not to waste time trying to do them now.Ã‚Â  No one wants to spend 4hrs in Naxx25 trying to get achievements when we could full clear it in under 3.Ã‚Â  Sydera at World of Matticus sums it up much better in this post. [...]</p>
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		<title>By: Gothica</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19365</link>
		<dc:creator>Gothica</dc:creator>
		<pubDate>Thu, 26 Mar 2009 14:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19365</guid>
		<description>My guild became very stressed over this issue. Our raid leader turned from a funny and caring guy with a lot of edge to him into the guy from Onyxia Wipe Video. Just after we finally got Sarth 3 down it hit me I really wasn&#039;t enjoying being shouted at all night by a leader so stressed he was pushing us to work faster rather than smarter. After a night wiping on Sarth 3 again because he refused to acknowledge that calling the cooldown usage over vent might be an idea I gave up my Pally, my guild and my friends. He was so stressed and angry that he wasn&#039;t able to hear good ideas.

I think there is a very fine line between pushing people and pushing them too far.

As for Gevlon, just think Matt. You know why he trolls you guys. To get his feed up. I like his blog and think he has some very interesting posts sometimes but when he trolls you and Tobold and states that people in the third world are poor because they&#039;re stupid it&#039;s all about post count and it clearly is working for him.

Best wishes to Conquest and no, you won&#039;t fall apart over this although some may leave and some new people may join.</description>
		<content:encoded><![CDATA[<p>My guild became very stressed over this issue. Our raid leader turned from a funny and caring guy with a lot of edge to him into the guy from Onyxia Wipe Video. Just after we finally got Sarth 3 down it hit me I really wasn&#8217;t enjoying being shouted at all night by a leader so stressed he was pushing us to work faster rather than smarter. After a night wiping on Sarth 3 again because he refused to acknowledge that calling the cooldown usage over vent might be an idea I gave up my Pally, my guild and my friends. He was so stressed and angry that he wasn&#8217;t able to hear good ideas.</p>
<p>I think there is a very fine line between pushing people and pushing them too far.</p>
<p>As for Gevlon, just think Matt. You know why he trolls you guys. To get his feed up. I like his blog and think he has some very interesting posts sometimes but when he trolls you and Tobold and states that people in the third world are poor because they&#8217;re stupid it&#8217;s all about post count and it clearly is working for him.</p>
<p>Best wishes to Conquest and no, you won&#8217;t fall apart over this although some may leave and some new people may join.</p>
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		<title>By: Sydera</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19249</link>
		<dc:creator>Sydera</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19249</guid>
		<description>Well, I got Undying by accident, and I love the title, but I could care less about a mount. I have to keep my playing time down, so I&#039;m not working on 10s. The point is actually moot in my case--on 10s or 25s. I injured my eye last week so I&#039;m not actually up to many hours of playing at all. Anything &quot;extra&quot; is not being done--at least not for the 6 weeks or so it will take for my vision to return to normal!</description>
		<content:encoded><![CDATA[<p>Well, I got Undying by accident, and I love the title, but I could care less about a mount. I have to keep my playing time down, so I&#8217;m not working on 10s. The point is actually moot in my case&#8211;on 10s or 25s. I injured my eye last week so I&#8217;m not actually up to many hours of playing at all. Anything &#8220;extra&#8221; is not being done&#8211;at least not for the 6 weeks or so it will take for my vision to return to normal!</p>
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		<title>By: Joetest</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19227</link>
		<dc:creator>Joetest</dc:creator>
		<pubDate>Sun, 22 Mar 2009 09:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19227</guid>
		<description>Go for the 10man achievements, way easier ;)</description>
		<content:encoded><![CDATA[<p>Go for the 10man achievements, way easier <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Keeva</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19222</link>
		<dc:creator>Keeva</dc:creator>
		<pubDate>Sat, 21 Mar 2009 23:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19222</guid>
		<description>Before Blizzard announced that they were removing the drakes, I put my foot down.

No stress over 20 mans and Immortal - gearing people up for Ulduar is our priority. We&#039;ll come back later and do that stuff. We&#039;re not kicking 5 people out (twice) for this stuff - it&#039;s not top on our list of things to get done. Progression is kills, not dragons. And the guild was mostly fine with that, honestly. They understood our priorities.

But then Blizzard removed the drakes... and we had three weeks of turmoil while we tried to juggle achievements for everyone because we didn&#039;t want to deny people their drake rewards. Asking them to wait until later is fine; telling them they can never have it is another thing altogether. 

The 20 man runs are terrible. I hate them. Possibly more than Immortal. They cause stress for the organisers, bitterness for the people who have to wait for the next one, and just generally make everyone feel bad for the night. They&#039;re not fun, they&#039;re not challenging, they&#039;re just a chore. 

It&#039;s exhausting!

&lt;abbr&gt;&lt;em&gt;Keevas last blog post..&lt;a href=&quot;http://treebarkjacket.blogspot.com/2009/03/empress-new-clothes.html&quot; rel=&quot;nofollow&quot;&gt;The Empress&#039; New Clothes&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Before Blizzard announced that they were removing the drakes, I put my foot down.</p>
<p>No stress over 20 mans and Immortal &#8211; gearing people up for Ulduar is our priority. We&#8217;ll come back later and do that stuff. We&#8217;re not kicking 5 people out (twice) for this stuff &#8211; it&#8217;s not top on our list of things to get done. Progression is kills, not dragons. And the guild was mostly fine with that, honestly. They understood our priorities.</p>
<p>But then Blizzard removed the drakes&#8230; and we had three weeks of turmoil while we tried to juggle achievements for everyone because we didn&#8217;t want to deny people their drake rewards. Asking them to wait until later is fine; telling them they can never have it is another thing altogether. </p>
<p>The 20 man runs are terrible. I hate them. Possibly more than Immortal. They cause stress for the organisers, bitterness for the people who have to wait for the next one, and just generally make everyone feel bad for the night. They&#8217;re not fun, they&#8217;re not challenging, they&#8217;re just a chore. </p>
<p>It&#8217;s exhausting!</p>
<p><abbr><em>Keevas last blog post..<a href="http://treebarkjacket.blogspot.com/2009/03/empress-new-clothes.html" rel="nofollow">The Empress&#8217; New Clothes</a></em></abbr></p>
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		<title>By: Sydera</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19209</link>
		<dc:creator>Sydera</dc:creator>
		<pubDate>Sat, 21 Mar 2009 15:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19209</guid>
		<description>Amen, sister druid.

Ironically, Conquest is now doing the achievements.  I just have to laugh, because otherwise I might go insane.</description>
		<content:encoded><![CDATA[<p>Amen, sister druid.</p>
<p>Ironically, Conquest is now doing the achievements.  I just have to laugh, because otherwise I might go insane.</p>
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		<title>By: Keeva</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19203</link>
		<dc:creator>Keeva</dc:creator>
		<pubDate>Sat, 21 Mar 2009 13:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19203</guid>
		<description>I don&#039;t care for achievements much, and I don&#039;t consider them &quot;progression&quot;. Progression to me is what it has always been - killing bosses.

But suddenly, if you don&#039;t do XYZ achievements, you&#039;re not *really* hardcore. You might have killed Sarth3D months ago, but if you can&#039;t get Immortal, you&#039;re not as good as another guild who has it. 

That drives me crazy! I&#039;m here for boss kills, not chalk marks on the wall to say how many achievements we&#039;ve done.  I wrote a big ramble about it one day, particularly because of the 10 man Sarth fight being included in a lot of people&#039;s idea of &quot;hardcore progression&quot;: http://treebarkjacket.blogspot.com/2009/02/friday-ramble-guild-progression-and.html

This is where I agree with Rohan though. If the majority of people consider achievements to be a natural part of the progression ladders and rankings, it&#039;s very hard to escape from the obligation of doing them. I don&#039;t care one whit about raid achievements - but if everyone on the outside looking in considers my guild to be less progressed because we haven&#039;t done X achievement, then I feel obliged to go push for it. 

I never want to do another 20 man run or Immortal again.

&lt;abbr&gt;&lt;em&gt;Keevas last blog post..&lt;a href=&quot;http://treebarkjacket.blogspot.com/2009/03/empress-new-clothes.html&quot; rel=&quot;nofollow&quot;&gt;The Empress&#039; New Clothes&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t care for achievements much, and I don&#8217;t consider them &#8220;progression&#8221;. Progression to me is what it has always been &#8211; killing bosses.</p>
<p>But suddenly, if you don&#8217;t do XYZ achievements, you&#8217;re not *really* hardcore. You might have killed Sarth3D months ago, but if you can&#8217;t get Immortal, you&#8217;re not as good as another guild who has it. </p>
<p>That drives me crazy! I&#8217;m here for boss kills, not chalk marks on the wall to say how many achievements we&#8217;ve done.  I wrote a big ramble about it one day, particularly because of the 10 man Sarth fight being included in a lot of people&#8217;s idea of &#8220;hardcore progression&#8221;: <a href="http://treebarkjacket.blogspot.com/2009/02/friday-ramble-guild-progression-and.html" rel="nofollow">http://treebarkjacket.blogspot.com/2009/02/friday-ramble-guild-progression-and.html</a></p>
<p>This is where I agree with Rohan though. If the majority of people consider achievements to be a natural part of the progression ladders and rankings, it&#8217;s very hard to escape from the obligation of doing them. I don&#8217;t care one whit about raid achievements &#8211; but if everyone on the outside looking in considers my guild to be less progressed because we haven&#8217;t done X achievement, then I feel obliged to go push for it. </p>
<p>I never want to do another 20 man run or Immortal again.</p>
<p><abbr><em>Keevas last blog post..<a href="http://treebarkjacket.blogspot.com/2009/03/empress-new-clothes.html" rel="nofollow">The Empress&#8217; New Clothes</a></em></abbr></p>
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		<title>By: Rohan</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19180</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19180</guid>
		<description>Matticus, unfortunately for you, almost all the other high-end guilds have defined progression in terms of Achievements. That is reality.  Your Investment players expect to be working on Achievements because that is progression.

You can attempt to justify it all you want, but in the eyes of a lot of players, not even trying for Achievements shows that you are not a &quot;serious&quot; guild.

Second, I don&#039;t think Achievements take as much time as you think. What we do is have every Naxx start as Immortal, and leave Construct/Military wings for last. Then if Immortal gets broken, we pick up achievements like Shocking, 4Horseman Achievement, 100 Club, and the Abom one.  Similarly for 6-min Maly, set a time limit for the evening. If you don&#039;t have it by then, just kill Maly normally.

The only Achievements which require a lot of juggling are the Undermanning ones. And since Immortal is the hardest Achievement, you can leave the Undermanning ones for after Immortal.</description>
		<content:encoded><![CDATA[<p>Matticus, unfortunately for you, almost all the other high-end guilds have defined progression in terms of Achievements. That is reality.  Your Investment players expect to be working on Achievements because that is progression.</p>
<p>You can attempt to justify it all you want, but in the eyes of a lot of players, not even trying for Achievements shows that you are not a &#8220;serious&#8221; guild.</p>
<p>Second, I don&#8217;t think Achievements take as much time as you think. What we do is have every Naxx start as Immortal, and leave Construct/Military wings for last. Then if Immortal gets broken, we pick up achievements like Shocking, 4Horseman Achievement, 100 Club, and the Abom one.  Similarly for 6-min Maly, set a time limit for the evening. If you don&#8217;t have it by then, just kill Maly normally.</p>
<p>The only Achievements which require a lot of juggling are the Undermanning ones. And since Immortal is the hardest Achievement, you can leave the Undermanning ones for after Immortal.</p>
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		<title>By: apokteino</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19175</link>
		<dc:creator>apokteino</dc:creator>
		<pubDate>Fri, 20 Mar 2009 16:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19175</guid>
		<description>syd, 
i apologize if  my post sounded judgemental. i do understand that your point of the post is whether or not you can accomplish the hard modes but whether or not these achievements are geniune progression or simply busy work. 

my point is whether we like it or not blizz has place these achievements in instances in order to gauge a guild&#039;s progression. like you pointed out some of the naxx achievements seem &quot;silly&quot; but doing the 4 horsemen achievement (for example) does require much more skill than blowing heroism and downing the 2 front horsemen in under a minute. achievements are not only a valid way to determine the skill of a guild; currently it is THE only way to determine it, as even casual guilds easily clear all content. 

with this in mind i simply commented that a raider who doesn&#039;t want to do the achievements now because they it takes too long and they don&#039;t get loot is raiding for the wrong reasons (in my &quot;raider&quot; book). my guess is that these people have voiced that once there are proper incentives in place (ie loot) they will be more than happy to take the necessary time to do the achievements. my guess is after hours of frustrating wipes/repair costs/consumables/time they are not going to want to stick with the attempts and will once again take the easy way out. am i judging them? i guess i&#039;m just evaluating the type of player they are and guessing what their reaction is going to be to real encounters. my guild wiped for about 10-15 hrs straight on KJ for 2 months but we kept going. i think that is that attitude that will get you places (if you hunters know how to target orbs, that is).</description>
		<content:encoded><![CDATA[<p>syd,<br />
i apologize if  my post sounded judgemental. i do understand that your point of the post is whether or not you can accomplish the hard modes but whether or not these achievements are geniune progression or simply busy work. </p>
<p>my point is whether we like it or not blizz has place these achievements in instances in order to gauge a guild&#8217;s progression. like you pointed out some of the naxx achievements seem &#8220;silly&#8221; but doing the 4 horsemen achievement (for example) does require much more skill than blowing heroism and downing the 2 front horsemen in under a minute. achievements are not only a valid way to determine the skill of a guild; currently it is THE only way to determine it, as even casual guilds easily clear all content. </p>
<p>with this in mind i simply commented that a raider who doesn&#8217;t want to do the achievements now because they it takes too long and they don&#8217;t get loot is raiding for the wrong reasons (in my &#8220;raider&#8221; book). my guess is that these people have voiced that once there are proper incentives in place (ie loot) they will be more than happy to take the necessary time to do the achievements. my guess is after hours of frustrating wipes/repair costs/consumables/time they are not going to want to stick with the attempts and will once again take the easy way out. am i judging them? i guess i&#8217;m just evaluating the type of player they are and guessing what their reaction is going to be to real encounters. my guild wiped for about 10-15 hrs straight on KJ for 2 months but we kept going. i think that is that attitude that will get you places (if you hunters know how to target orbs, that is).</p>
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		<title>By: Cadrack</title>
		<link>http://www.worldofmatticus.com/2009/03/19/us-v-them-what-can-i-do-when-guild-members-disagree/comment-page-1/#comment-19174</link>
		<dc:creator>Cadrack</dc:creator>
		<pubDate>Fri, 20 Mar 2009 15:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=4249#comment-19174</guid>
		<description>While I agree that Boss kills are always secondary to achievements, it&#039;s interesting that Sarth 3D is seen by nearly everyone as a progression boss kill, but when looked at objectively it&#039;s just an achievement. The boss kill, for all intensive purposes, would be downing the three drakes and then Sartharion. There is no reason to take down Sarth 3D, except for the achievement.  There is no additional gear, it&#039;s simply a vanity reward: a title, a 1 in 25 chance at a mount and an achievement. So by all definitions, it&#039;s simply an achievement - just like Immortal or Undying.  It&#039;s interesting how nearly everyone sees this as progression and the final real clear of content in Wrath (myself included) when at heart it&#039;s simply just another achievement. 

I&#039;m curious if we will be having a similar discussion 2 months into Ulduar: If most guilds &quot;clear&quot; Ulduar by downing the bosses on Normal mode, how many players who&#039;s interest waned after 2 months in Nax will want to spend an additional 2 months in the same instance, attempting the same encounters on a higher difficulty? While there will be additional gear, AlGore the Raid Destroyer and the legendary drops (which probably warrants it&#039;s own post Matt and Syd) will those things be enough of a draw for everyone to keep up the good fight and down the same bosses again on the hard modes? Definitely something to be conscious of over the next couple of months.

As far as Conquest goes, I have no doubt that the leadership there will be able to handle whatever situations come up. From everything that I&#039;ve read on WoM and Plus Heal, Matt and Syd are are extremely rational, they think things through and make solid decisions. Conquest will be fine and they&#039;ll soon be posting about their first kills in Ulduar.</description>
		<content:encoded><![CDATA[<p>While I agree that Boss kills are always secondary to achievements, it&#8217;s interesting that Sarth 3D is seen by nearly everyone as a progression boss kill, but when looked at objectively it&#8217;s just an achievement. The boss kill, for all intensive purposes, would be downing the three drakes and then Sartharion. There is no reason to take down Sarth 3D, except for the achievement.  There is no additional gear, it&#8217;s simply a vanity reward: a title, a 1 in 25 chance at a mount and an achievement. So by all definitions, it&#8217;s simply an achievement &#8211; just like Immortal or Undying.  It&#8217;s interesting how nearly everyone sees this as progression and the final real clear of content in Wrath (myself included) when at heart it&#8217;s simply just another achievement. </p>
<p>I&#8217;m curious if we will be having a similar discussion 2 months into Ulduar: If most guilds &#8220;clear&#8221; Ulduar by downing the bosses on Normal mode, how many players who&#8217;s interest waned after 2 months in Nax will want to spend an additional 2 months in the same instance, attempting the same encounters on a higher difficulty? While there will be additional gear, AlGore the Raid Destroyer and the legendary drops (which probably warrants it&#8217;s own post Matt and Syd) will those things be enough of a draw for everyone to keep up the good fight and down the same bosses again on the hard modes? Definitely something to be conscious of over the next couple of months.</p>
<p>As far as Conquest goes, I have no doubt that the leadership there will be able to handle whatever situations come up. From everything that I&#8217;ve read on WoM and Plus Heal, Matt and Syd are are extremely rational, they think things through and make solid decisions. Conquest will be fine and they&#8217;ll soon be posting about their first kills in Ulduar.</p>
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