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	<title>Comments on: Lifebloom nerf for 3.1: WTF?</title>
	<atom:link href="http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/</link>
	<description>Where healers come first</description>
	<lastBuildDate>Fri, 12 Mar 2010 01:57:58 +0000</lastBuildDate>
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		<title>By: People should still use lifebloom in 3.1. &#124; Restokin</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-19411</link>
		<dc:creator>People should still use lifebloom in 3.1. &#124; Restokin</dc:creator>
		<pubDate>Sat, 28 Mar 2009 17:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-19411</guid>
		<description>[...] Now, people after first hearing about the 3.1 changes are once again thinking that lifebloom may be on it&#8217;s way out. [...]</description>
		<content:encoded><![CDATA[<p>[...] Now, people after first hearing about the 3.1 changes are once again thinking that lifebloom may be on it&#8217;s way out. [...]</p>
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		<title>By: LightningJynx</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18772</link>
		<dc:creator>LightningJynx</dc:creator>
		<pubDate>Mon, 09 Mar 2009 19:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18772</guid>
		<description>/sigh

These changes that I keep hearing about are making me disappointed I got my warlock to 80 and am now leveling my druid.  I still don&#039;t understand what everyone&#039;s complaint about the Affliction rotation is.  It gives me something to do and also taxes my brain from falling into that dps tunnel mode.  Granted this could come from playing a Ret Paladin, where I had very few buttons to push all on cooldowns.  At least with my lock, I&#039;m constantly on my mental toes trying to figure out what the next spell to cast is.  I love all my DoT&#039;s and will be severely disappointed when they nerf the rotation.  Yay, for having less buttons to push and more time to shadow bolt spam.

But back to the point, I wanted to play a healing class and considering the fact that I loved playing my warlock so much I figured a druid would be my best bet for healing.  Now I&#039;m looking at nerfs to their healing and mechanic changes before I can even get to 80 and learn everything.  The way this is looking, I should just wait to even touch healing until 3.1 comes out so that I start on a fresh note and stick with boomkin.  /shrug  I just wish that Blizzard would make up its mind as to what they want to do with this game.  Having to learn the class mechanics every time a major patch comes out is beginning to get frustrating.</description>
		<content:encoded><![CDATA[<p>/sigh</p>
<p>These changes that I keep hearing about are making me disappointed I got my warlock to 80 and am now leveling my druid.  I still don&#8217;t understand what everyone&#8217;s complaint about the Affliction rotation is.  It gives me something to do and also taxes my brain from falling into that dps tunnel mode.  Granted this could come from playing a Ret Paladin, where I had very few buttons to push all on cooldowns.  At least with my lock, I&#8217;m constantly on my mental toes trying to figure out what the next spell to cast is.  I love all my DoT&#8217;s and will be severely disappointed when they nerf the rotation.  Yay, for having less buttons to push and more time to shadow bolt spam.</p>
<p>But back to the point, I wanted to play a healing class and considering the fact that I loved playing my warlock so much I figured a druid would be my best bet for healing.  Now I&#8217;m looking at nerfs to their healing and mechanic changes before I can even get to 80 and learn everything.  The way this is looking, I should just wait to even touch healing until 3.1 comes out so that I start on a fresh note and stick with boomkin.  /shrug  I just wish that Blizzard would make up its mind as to what they want to do with this game.  Having to learn the class mechanics every time a major patch comes out is beginning to get frustrating.</p>
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		<title>By: Kia</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18684</link>
		<dc:creator>Kia</dc:creator>
		<pubDate>Thu, 05 Mar 2009 10:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18684</guid>
		<description>Let us cast roots in tree form too, that would at least be something....for more PvP or bad pulls when you need to sort mobs out though</description>
		<content:encoded><![CDATA[<p>Let us cast roots in tree form too, that would at least be something&#8230;.for more PvP or bad pulls when you need to sort mobs out though</p>
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		<title>By: Southpaw</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18660</link>
		<dc:creator>Southpaw</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18660</guid>
		<description>Change is part of the game. I understand that. 

All classes get roughed up sometimes when these changes happen to them. 
I also understand that. 

It just seems that our big three this go around: 
The mana regen / spirit change 
The regrowth crit talent change 
The life bloom change 

comes with little to no plus side. 

Oh wait! We can now cast thorns without shifting. 

Trees are being pruned for doing their job too well. 
I get that, but there has to be a balance. Take something away, give something in return. 

They are taking away a playstyle that we have been honing since BC and we are given; 
A reworked nourish that is interesting and fun? 
A changing of known weak talents? 
New skins for our characters (that we have been promised for years) that looks half as good as the mobs we face? 

No. 

We get to cast thorns in tree form. 

wheee.</description>
		<content:encoded><![CDATA[<p>Change is part of the game. I understand that. </p>
<p>All classes get roughed up sometimes when these changes happen to them.<br />
I also understand that. </p>
<p>It just seems that our big three this go around:<br />
The mana regen / spirit change<br />
The regrowth crit talent change<br />
The life bloom change </p>
<p>comes with little to no plus side. </p>
<p>Oh wait! We can now cast thorns without shifting. </p>
<p>Trees are being pruned for doing their job too well.<br />
I get that, but there has to be a balance. Take something away, give something in return. </p>
<p>They are taking away a playstyle that we have been honing since BC and we are given;<br />
A reworked nourish that is interesting and fun?<br />
A changing of known weak talents?<br />
New skins for our characters (that we have been promised for years) that looks half as good as the mobs we face? </p>
<p>No. </p>
<p>We get to cast thorns in tree form. </p>
<p>wheee.</p>
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		<title>By: Kia</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18653</link>
		<dc:creator>Kia</dc:creator>
		<pubDate>Wed, 04 Mar 2009 12:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18653</guid>
		<description>@ Tarqon 

Thanks for your reply and I do understand that keeping 3 stacks of LB on the tank (never letting it bloom) will be at double the current mana cost.

I was just thinking that if you used LB to heal 1 raid member for each renewal on the tank then because of getting 50% mana back on the bloom then it would make the tank renewal cheaper

Top up LB on tank costs 1000 mana
Heal 1 Raid member 1000 mana

2000 total mana spent (double current cost)

BUT the raid members blooms and gives 500 mana back

Total spent on 2 LBs = 1500 mana

1500 / 2 = 750 mana to top up tank (and 750 for the raid member) Still more expensive but not as bad as it first seems.

Because of timing, GCD, lag, bloom you wouldn&#039;t get the benefit on every renewal but depending on how much you raid healed with LB the cost would not just be a pain and simple &quot;double the cost&quot; as is suggested.

Thanks</description>
		<content:encoded><![CDATA[<p>@ Tarqon </p>
<p>Thanks for your reply and I do understand that keeping 3 stacks of LB on the tank (never letting it bloom) will be at double the current mana cost.</p>
<p>I was just thinking that if you used LB to heal 1 raid member for each renewal on the tank then because of getting 50% mana back on the bloom then it would make the tank renewal cheaper</p>
<p>Top up LB on tank costs 1000 mana<br />
Heal 1 Raid member 1000 mana</p>
<p>2000 total mana spent (double current cost)</p>
<p>BUT the raid members blooms and gives 500 mana back</p>
<p>Total spent on 2 LBs = 1500 mana</p>
<p>1500 / 2 = 750 mana to top up tank (and 750 for the raid member) Still more expensive but not as bad as it first seems.</p>
<p>Because of timing, GCD, lag, bloom you wouldn&#8217;t get the benefit on every renewal but depending on how much you raid healed with LB the cost would not just be a pain and simple &#8220;double the cost&#8221; as is suggested.</p>
<p>Thanks</p>
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		<title>By: moz</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18645</link>
		<dc:creator>moz</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18645</guid>
		<description>personaly why not rename druids , seems the so-called HoT specialists are well running outta decent HoTs ,Oh wait we got nourish and regrowth which as large heals and only really decent heal we got left , im defo rerolling balance or possibly a decent large-heal class like a pally</description>
		<content:encoded><![CDATA[<p>personaly why not rename druids , seems the so-called HoT specialists are well running outta decent HoTs ,Oh wait we got nourish and regrowth which as large heals and only really decent heal we got left , im defo rerolling balance or possibly a decent large-heal class like a pally</p>
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		<title>By: Tarqon</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18637</link>
		<dc:creator>Tarqon</dc:creator>
		<pubDate>Tue, 03 Mar 2009 17:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18637</guid>
		<description>@ Kia, the main increase in mana cost comes from having to restack LB on the tank after you&#039;ve let it bloom. In general this makes running lifeblooms in a stack higher than one very unattractive because being able to spread the initial mana cost of a three stack over a long period of time by refreshing over and over was what made the spell efficient in the first place. After this change you&#039;ll have the option of refreshing, which carries a huge cost, or blooming and restacking, which carries an even bigger cost.

But I&#039;d like to reiterate that tough I think we&#039;ll be fine in PvE, in PvP this efficiency nerf is going to hurt badly. Just hotting up myself and a teammate, which is standard against rogue teams for instance, will use without exaggerating half my mana bar.

The way I see it, reliance on replenishment in PvE causes guaranteed problems for druids and priests in PvP, but that&#039;s a topic for another time.</description>
		<content:encoded><![CDATA[<p>@ Kia, the main increase in mana cost comes from having to restack LB on the tank after you&#8217;ve let it bloom. In general this makes running lifeblooms in a stack higher than one very unattractive because being able to spread the initial mana cost of a three stack over a long period of time by refreshing over and over was what made the spell efficient in the first place. After this change you&#8217;ll have the option of refreshing, which carries a huge cost, or blooming and restacking, which carries an even bigger cost.</p>
<p>But I&#8217;d like to reiterate that tough I think we&#8217;ll be fine in PvE, in PvP this efficiency nerf is going to hurt badly. Just hotting up myself and a teammate, which is standard against rogue teams for instance, will use without exaggerating half my mana bar.</p>
<p>The way I see it, reliance on replenishment in PvE causes guaranteed problems for druids and priests in PvP, but that&#8217;s a topic for another time.</p>
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		<title>By: Averna</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18632</link>
		<dc:creator>Averna</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18632</guid>
		<description>I&#039;m entirely befuddled as to why Blizz thought resto druids needed such an overhaul. Are we completely demolishing PvE meters? I mean, we&#039;re good, but we&#039;re not hands down, far and away good. It just seems odd that they would suddently implement such a huge change.</description>
		<content:encoded><![CDATA[<p>I&#8217;m entirely befuddled as to why Blizz thought resto druids needed such an overhaul. Are we completely demolishing PvE meters? I mean, we&#8217;re good, but we&#8217;re not hands down, far and away good. It just seems odd that they would suddently implement such a huge change.</p>
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		<title>By: Kimster</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18625</link>
		<dc:creator>Kimster</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18625</guid>
		<description>Heya Syd 

Just a quick note - Derevka posted a Addon that will take into account the Priests Shield. 

This is taken directly from his Blog &quot;Tales of a Priest&quot; @ http://www.talesofapriest.com

Discipline Priest AddOn, DiscRecount. (http://www.wowhead.com/?forums&amp;topic=68238&amp;p=725586) This mod is developed by Para11ax, who essentially modified Recount to be able to add Aegis mitigation and Power Word: Shield to effective healing. This mod replaces your existing Recount, and provides a fairly accurate way to see how much mitigation a Disc Priest can actually provide.</description>
		<content:encoded><![CDATA[<p>Heya Syd </p>
<p>Just a quick note &#8211; Derevka posted a Addon that will take into account the Priests Shield. </p>
<p>This is taken directly from his Blog &#8220;Tales of a Priest&#8221; @ <a href="http://www.talesofapriest.com" rel="nofollow">http://www.talesofapriest.com</a></p>
<p>Discipline Priest AddOn, DiscRecount. (<a href="http://www.wowhead.com/?forums&amp;topic=68238&amp;p=725586" rel="nofollow">http://www.wowhead.com/?forums&amp;topic=68238&amp;p=725586</a>) This mod is developed by Para11ax, who essentially modified Recount to be able to add Aegis mitigation and Power Word: Shield to effective healing. This mod replaces your existing Recount, and provides a fairly accurate way to see how much mitigation a Disc Priest can actually provide.</p>
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		<title>By: Kia</title>
		<link>http://www.worldofmatticus.com/2009/02/27/lifebloom-nerf-for-31-wtf/comment-page-1/#comment-18611</link>
		<dc:creator>Kia</dc:creator>
		<pubDate>Tue, 03 Mar 2009 10:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3971#comment-18611</guid>
		<description>Hi Syd and thanks for the heads up - not good news on the surface but I&#039;ve been thinking (probably not a good idea)

Please correct me if I&#039;ve misunderstood this but...

Lifebloom: Mana cost of all ranks doubled.

Ok so say LB currently costs 500 mana before now it will be 1000 mana

3 x LB = 3000 and then 1000 every 10 secs (in my case)

When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom,

1000 mana half refunded = 500 back ?

so if you HoT the tank as normal and hot another person and let bloom that would reduce the cost by:

2 x LB, letting 1 bloom = 1500 total cost (was 1000) 33% higher
3 x LB, letting 2 bloom = 2000 total cost (was 1500) 25% higher
4 x LB, letting 3 bloom = 2500 total cost (was 2000) 20% higher

I understand that with the timing this actually wouldn&#039;t be the case because you would need the raid HoTs to expire slightly earlier but you get the idea hopefully.

So wouldn&#039;t raid healing with LB start being more useful and maybe taking a quicker bloom might become the norm?</description>
		<content:encoded><![CDATA[<p>Hi Syd and thanks for the heads up &#8211; not good news on the surface but I&#8217;ve been thinking (probably not a good idea)</p>
<p>Please correct me if I&#8217;ve misunderstood this but&#8230;</p>
<p>Lifebloom: Mana cost of all ranks doubled.</p>
<p>Ok so say LB currently costs 500 mana before now it will be 1000 mana</p>
<p>3 x LB = 3000 and then 1000 every 10 secs (in my case)</p>
<p>When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom,</p>
<p>1000 mana half refunded = 500 back ?</p>
<p>so if you HoT the tank as normal and hot another person and let bloom that would reduce the cost by:</p>
<p>2 x LB, letting 1 bloom = 1500 total cost (was 1000) 33% higher<br />
3 x LB, letting 2 bloom = 2000 total cost (was 1500) 25% higher<br />
4 x LB, letting 3 bloom = 2500 total cost (was 2000) 20% higher</p>
<p>I understand that with the timing this actually wouldn&#8217;t be the case because you would need the raid HoTs to expire slightly earlier but you get the idea hopefully.</p>
<p>So wouldn&#8217;t raid healing with LB start being more useful and maybe taking a quicker bloom might become the norm?</p>
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