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	<title>Comments on: 10 v. 25-Person Content Revisited</title>
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	<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/</link>
	<description>Where healers come first</description>
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		<title>By: Perzyx</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17221</link>
		<dc:creator>Perzyx</dc:creator>
		<pubDate>Wed, 21 Jan 2009 20:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17221</guid>
		<description>@ Matticus, Sorry about that.  I guess I got a little defensive when being called &quot;Elitist&quot;. 

@ Perrin, you are correct.  That is why they did it, they even stated that publicly.  And it is working, Blizz made it easier for people who can&#039;t get into a good raiding guild to see end game content.... but shouldn&#039;t that mean that the loot is also a bit inferior?  Which it is, and while being flamed as &quot;Elitist&quot;, I hope the gear quality in 25 man&#039;s continue to be better than 10 man loot.

&lt;abbr&gt;&lt;em&gt;Perzyxs last blog post..&lt;a href=&quot;http://crookedbow.blogspot.com/2009/01/proper-spec-phat-loots.html&quot; rel=&quot;nofollow&quot;&gt;Proper Spec &gt; Phat Loots&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@ Matticus, Sorry about that.  I guess I got a little defensive when being called &#8220;Elitist&#8221;. </p>
<p>@ Perrin, you are correct.  That is why they did it, they even stated that publicly.  And it is working, Blizz made it easier for people who can&#8217;t get into a good raiding guild to see end game content&#8230;. but shouldn&#8217;t that mean that the loot is also a bit inferior?  Which it is, and while being flamed as &#8220;Elitist&#8221;, I hope the gear quality in 25 man&#8217;s continue to be better than 10 man loot.</p>
<p><abbr><em>Perzyxs last blog post..<a href="http://crookedbow.blogspot.com/2009/01/proper-spec-phat-loots.html" rel="nofollow">Proper Spec &gt; Phat Loots</a></em></abbr></p>
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		<title>By: Perrin</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17195</link>
		<dc:creator>Perrin</dc:creator>
		<pubDate>Wed, 21 Jan 2009 00:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17195</guid>
		<description>@Perzyx RE: Removing 10 man versions.

Blizzard has specifically chose to implement 10-mans of all 25 mans for the primary purpose of allowing those people who are unable to mount a 25 man raid or prefer to stay at the 10 man level, to experience the contest of power against Lore entities such as Arthas.

I can&#039;t remember the exact stats but I think pre-3.0.2 something like only 1% of the WoW population had actually seen Illidan, whereas something like 70% had seen Melchazzar.  Their aim in 10/25 split is to allow people to experience the game in an &#039;epic&#039; sense, and personally I think they&#039;ve succeeded if they continue their path.  I agree there should be a difference in the mechanics and difficulty, but that&#039;s no reason to drop it.

Also, some people don&#039;t want to have to do 7 raids a week just to experience all the content, Blizzard knows that the *majority* of their players prefer 3 or less raids a week.  And unlike the US Government, the Majority has more effect over Blizzard Policy than the Minority.</description>
		<content:encoded><![CDATA[<p>@Perzyx RE: Removing 10 man versions.</p>
<p>Blizzard has specifically chose to implement 10-mans of all 25 mans for the primary purpose of allowing those people who are unable to mount a 25 man raid or prefer to stay at the 10 man level, to experience the contest of power against Lore entities such as Arthas.</p>
<p>I can&#8217;t remember the exact stats but I think pre-3.0.2 something like only 1% of the WoW population had actually seen Illidan, whereas something like 70% had seen Melchazzar.  Their aim in 10/25 split is to allow people to experience the game in an &#8216;epic&#8217; sense, and personally I think they&#8217;ve succeeded if they continue their path.  I agree there should be a difference in the mechanics and difficulty, but that&#8217;s no reason to drop it.</p>
<p>Also, some people don&#8217;t want to have to do 7 raids a week just to experience all the content, Blizzard knows that the *majority* of their players prefer 3 or less raids a week.  And unlike the US Government, the Majority has more effect over Blizzard Policy than the Minority.</p>
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		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17189</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Tue, 20 Jan 2009 20:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17189</guid>
		<description>Perzyx: Tone down your responses in the future please.</description>
		<content:encoded><![CDATA[<p>Perzyx: Tone down your responses in the future please.</p>
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		<title>By: Perzyx</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17185</link>
		<dc:creator>Perzyx</dc:creator>
		<pubDate>Tue, 20 Jan 2009 19:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17185</guid>
		<description>@ Seresa, your comment: &quot;it is unfair to make the differences in gear so enormous. It is definitely rewarding administration over skill, and itÃ¢â‚¬â„¢s a shame to see the bums on seats factor work in such a way.&quot;...  is ignorant and naive on your part.  I looked at your blogsite and you state that you haven&#039;t completed either the 10 or 25 man versions of Naxx and a recent blog stated that you only JUST completed the Arachnid Quarter in 10 man.  

You also stated : &quot;Of course, if the 10 man rewards were greater, the reaction from the hardcore-elitist contingent would be unbearable.&quot;

I don&#039;t think you are in a position to make judgements like that.  If you have not done any of the 10 man and 25 man content, you lack the experience to make decisions like that and call people with opposite views as yours &quot;elitists&quot;.  Let me guess... you reprimand others who don&#039;t have the same views as you while you lack understanding and knowledge yourself.... you must be a teacher! Lol, per your blogsite you ARE a teacher! NOW it makes total sense.</description>
		<content:encoded><![CDATA[<p>@ Seresa, your comment: &#8220;it is unfair to make the differences in gear so enormous. It is definitely rewarding administration over skill, and itÃ¢â‚¬â„¢s a shame to see the bums on seats factor work in such a way.&#8221;&#8230;  is ignorant and naive on your part.  I looked at your blogsite and you state that you haven&#8217;t completed either the 10 or 25 man versions of Naxx and a recent blog stated that you only JUST completed the Arachnid Quarter in 10 man.  </p>
<p>You also stated : &#8220;Of course, if the 10 man rewards were greater, the reaction from the hardcore-elitist contingent would be unbearable.&#8221;</p>
<p>I don&#8217;t think you are in a position to make judgements like that.  If you have not done any of the 10 man and 25 man content, you lack the experience to make decisions like that and call people with opposite views as yours &#8220;elitists&#8221;.  Let me guess&#8230; you reprimand others who don&#8217;t have the same views as you while you lack understanding and knowledge yourself&#8230;. you must be a teacher! Lol, per your blogsite you ARE a teacher! NOW it makes total sense.</p>
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		<title>By: Perzyx</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17184</link>
		<dc:creator>Perzyx</dc:creator>
		<pubDate>Tue, 20 Jan 2009 19:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17184</guid>
		<description>I still stick with the strategy &quot;If people are going to argue and cry over it, then simply take it away&quot;.  If they remove 10 mans from 25 man content and introduce 10 man specific raids (like Karazhan and Zul Aman), then no one will cry over which one is harder and which one should have the better loot.  And the best thing about this, is that 25 man content will remain fresh and exciting since it won&#039;t have been done twice a week in 2 different groups.</description>
		<content:encoded><![CDATA[<p>I still stick with the strategy &#8220;If people are going to argue and cry over it, then simply take it away&#8221;.  If they remove 10 mans from 25 man content and introduce 10 man specific raids (like Karazhan and Zul Aman), then no one will cry over which one is harder and which one should have the better loot.  And the best thing about this, is that 25 man content will remain fresh and exciting since it won&#8217;t have been done twice a week in 2 different groups.</p>
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		<title>By: apokteino</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17145</link>
		<dc:creator>apokteino</dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17145</guid>
		<description>i guess i&#039;m about a week late on this post but here goes...
i&#039;m not sure if i agree with the initial statement that 10 man content is harder than 25 man content. i honestly cannot tell the difference between 10 man and 25 man, even when i pug it. i cleared 10 man naxx  the week after it was out and while it was pretty intense i didn&#039;t think it was any easier than the heroic version was later that week. in fact certain fights were noticably harder in the 25 man (patchwork and saph for examply). it took my guild about 3 hours to get heroic malygos and 10 of us 2-shotted the normal version right after that. i can&#039;t say anything about 3 drake sarth. the heroic version took us about 15 hours of raiding to down, and i haven&#039;t really wanted to attempt the 10 man version. i am going tonight, though, and i&#039;m betting it won&#039;t take 15 hours to down it. i&#039;m hopin it won&#039;t even take 5 tries, but maybe i&#039;m overly optimistic. i can understand why people are upset if they perceive the 10 man fights they do gets them worse gear than the easier 25 man versions, but i really don&#039;t think this is the case. either way i like the idea they have for ulduar; if you complete the achievement you get better gear. hopefully that will make everyone a little happier (although i doubt it).</description>
		<content:encoded><![CDATA[<p>i guess i&#8217;m about a week late on this post but here goes&#8230;<br />
i&#8217;m not sure if i agree with the initial statement that 10 man content is harder than 25 man content. i honestly cannot tell the difference between 10 man and 25 man, even when i pug it. i cleared 10 man naxx  the week after it was out and while it was pretty intense i didn&#8217;t think it was any easier than the heroic version was later that week. in fact certain fights were noticably harder in the 25 man (patchwork and saph for examply). it took my guild about 3 hours to get heroic malygos and 10 of us 2-shotted the normal version right after that. i can&#8217;t say anything about 3 drake sarth. the heroic version took us about 15 hours of raiding to down, and i haven&#8217;t really wanted to attempt the 10 man version. i am going tonight, though, and i&#8217;m betting it won&#8217;t take 15 hours to down it. i&#8217;m hopin it won&#8217;t even take 5 tries, but maybe i&#8217;m overly optimistic. i can understand why people are upset if they perceive the 10 man fights they do gets them worse gear than the easier 25 man versions, but i really don&#8217;t think this is the case. either way i like the idea they have for ulduar; if you complete the achievement you get better gear. hopefully that will make everyone a little happier (although i doubt it).</p>
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		<title>By: Joig</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-17094</link>
		<dc:creator>Joig</dc:creator>
		<pubDate>Sat, 17 Jan 2009 02:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-17094</guid>
		<description>Ummm... I didn&#039;t take the time to read all the comments, but has it occured to you that this is Tier 7 content? That the coming raids will get harder, and that the mechanics might change? 

I would make the conclusion from your conclusion that you based it of a sense you got playing in your guild instead of taking any of the mechanics of the game into consideration.</description>
		<content:encoded><![CDATA[<p>Ummm&#8230; I didn&#8217;t take the time to read all the comments, but has it occured to you that this is Tier 7 content? That the coming raids will get harder, and that the mechanics might change? </p>
<p>I would make the conclusion from your conclusion that you based it of a sense you got playing in your guild instead of taking any of the mechanics of the game into consideration.</p>
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		<title>By: Jezrael</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-16920</link>
		<dc:creator>Jezrael</dc:creator>
		<pubDate>Thu, 15 Jan 2009 13:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-16920</guid>
		<description>This is definitely a topic close to many people&#039;s hearts - the difference of opinion in the comments is clear indication of that! I&#039;m kind of torn. I almost think that each type of raid 10 or 25 has it&#039;s own challenges to the extent that they could almost be considered equal... 25 mans requires more people to be on the ball and more organisation of said people, but you could almost say that 10s require a really tight group with less margin for error in some respects. 

I really don&#039;t know which way my opinion lies, clearly the experience is very different for different people - all dependent on the group that you run with I expect. I haven&#039;t done Sarth except for a 25 all drakes down pug early in Wrath. Maly to me didn&#039;t seem all that different between 10 and 25s except for the more people needing to no fail aspect.

Will be interesting to see if Blizz makes any adjustments. I think they need to do something... but I&#039;m not sure what and not sure if I agree with what you suggest Syd. Do I sound like a fence sitter? On this subject I totally am right now :P

&lt;abbr&gt;&lt;em&gt;Jezraels last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/DpsWeDeliver/~3/510148789/epic-flight-old-skool-style.html&quot; rel=&quot;nofollow&quot;&gt;Epic flight - old skool style&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>This is definitely a topic close to many people&#8217;s hearts &#8211; the difference of opinion in the comments is clear indication of that! I&#8217;m kind of torn. I almost think that each type of raid 10 or 25 has it&#8217;s own challenges to the extent that they could almost be considered equal&#8230; 25 mans requires more people to be on the ball and more organisation of said people, but you could almost say that 10s require a really tight group with less margin for error in some respects. </p>
<p>I really don&#8217;t know which way my opinion lies, clearly the experience is very different for different people &#8211; all dependent on the group that you run with I expect. I haven&#8217;t done Sarth except for a 25 all drakes down pug early in Wrath. Maly to me didn&#8217;t seem all that different between 10 and 25s except for the more people needing to no fail aspect.</p>
<p>Will be interesting to see if Blizz makes any adjustments. I think they need to do something&#8230; but I&#8217;m not sure what and not sure if I agree with what you suggest Syd. Do I sound like a fence sitter? On this subject I totally am right now <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><abbr><em>Jezraels last blog post..<a href="http://feeds.feedburner.com/~r/DpsWeDeliver/~3/510148789/epic-flight-old-skool-style.html" rel="nofollow">Epic flight &#8211; old skool style</a></em></abbr></p>
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		<title>By: Perrin</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-16830</link>
		<dc:creator>Perrin</dc:creator>
		<pubDate>Wed, 14 Jan 2009 00:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-16830</guid>
		<description>To those who take issue that 25s are a form of elitism, I have a question.  Why aren&#039;t you doing 25s?

This is not to say you should, but not doing 25s is a choice in one way or another.  If you&#039;re a small guild who is having trouble recruiting more before you get there, then you&#039;re attempting to join that &quot;elite&quot; group anyway.  If you&#039;re a group of 10 who refuse to get more because you only want your small group of friends, then that&#039;s just as elitist in its own way.  Whining (and it is whining) that the 25 man content gives better loot is more of the &quot;I want my cake and I want it now&quot; attitude that society is leaning further toward.  What&#039;s wrong with taking the parameters of the environment presented, and playing by its rules.  If 25s give better loot and you want that better loot, get 25.  Don&#039;t whine that it should be the same because the &quot;entry-level tier&quot; is not very well differentiated.

Those guilds who can put together and manage 25 people are doing it harder, not just in the actual requirements (Somone pointed out Thadd which is much harder on the enrage in 25s) but because running strategies with 25 people to progress a tier of dungeons is hard work.  

In the current tier, the differences are minimal, but I don&#039;t think this argument can really go much further till the next tier comes out and we see the real difference between 10 and 25s.  As I said above, I expect it will be much more noticeable and properly tuned, instead of being a photocopy of a 40 man raid.

And remember, two&#039;s company, three&#039;s a crowd, ten&#039;s a pack, twenty-five&#039;s a herd of cats.</description>
		<content:encoded><![CDATA[<p>To those who take issue that 25s are a form of elitism, I have a question.  Why aren&#8217;t you doing 25s?</p>
<p>This is not to say you should, but not doing 25s is a choice in one way or another.  If you&#8217;re a small guild who is having trouble recruiting more before you get there, then you&#8217;re attempting to join that &#8220;elite&#8221; group anyway.  If you&#8217;re a group of 10 who refuse to get more because you only want your small group of friends, then that&#8217;s just as elitist in its own way.  Whining (and it is whining) that the 25 man content gives better loot is more of the &#8220;I want my cake and I want it now&#8221; attitude that society is leaning further toward.  What&#8217;s wrong with taking the parameters of the environment presented, and playing by its rules.  If 25s give better loot and you want that better loot, get 25.  Don&#8217;t whine that it should be the same because the &#8220;entry-level tier&#8221; is not very well differentiated.</p>
<p>Those guilds who can put together and manage 25 people are doing it harder, not just in the actual requirements (Somone pointed out Thadd which is much harder on the enrage in 25s) but because running strategies with 25 people to progress a tier of dungeons is hard work.  </p>
<p>In the current tier, the differences are minimal, but I don&#8217;t think this argument can really go much further till the next tier comes out and we see the real difference between 10 and 25s.  As I said above, I expect it will be much more noticeable and properly tuned, instead of being a photocopy of a 40 man raid.</p>
<p>And remember, two&#8217;s company, three&#8217;s a crowd, ten&#8217;s a pack, twenty-five&#8217;s a herd of cats.</p>
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		<title>By: Perzyx</title>
		<link>http://www.worldofmatticus.com/2009/01/12/10-v-25-person-content-revisited/comment-page-1/#comment-16825</link>
		<dc:creator>Perzyx</dc:creator>
		<pubDate>Tue, 13 Jan 2009 22:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=3320#comment-16825</guid>
		<description>Karyss said &quot;So, to summarize what I get from your comments, your first argument is basically a form of elitism and your second arguement is that 25-man content is only worth the hassle because of the loot?&quot;

Sure, call it elitism, call it whatever you like.  Personally I feel that the extra effort justifies the extra reward.  IF 10 man content was truely more complicated and harder to pull off then it would change my feeling about the subject. i.e. Zul&#039; Aman was more dificult than Gruul&#039;s therefore had better items (sans DST). But currently this isn&#039;t the case.  There is just in most bosses, less margin for error which is the OP&#039;s basis for the post. 

And I never said 25 man content is ONLY worth it because of the loot.  My first post stated that 25 man content is the REASON I play this game.  I think the larger group with a MUCH higher degree of dynamics is truely awesome. I love trying to max out our group composition and over time tweak our raid group into a machine. Having 25 people execute their roles on queue is a natural high.  However, if they took the loot out of the equation, then 25 man raiding would fall apart at the seams. Even though I don&#039;t raid solely because of the loot, but as in life you have to have rewards for the efforts you put in, otherwise people migrate to the easier routes.</description>
		<content:encoded><![CDATA[<p>Karyss said &#8220;So, to summarize what I get from your comments, your first argument is basically a form of elitism and your second arguement is that 25-man content is only worth the hassle because of the loot?&#8221;</p>
<p>Sure, call it elitism, call it whatever you like.  Personally I feel that the extra effort justifies the extra reward.  IF 10 man content was truely more complicated and harder to pull off then it would change my feeling about the subject. i.e. Zul&#8217; Aman was more dificult than Gruul&#8217;s therefore had better items (sans DST). But currently this isn&#8217;t the case.  There is just in most bosses, less margin for error which is the OP&#8217;s basis for the post. </p>
<p>And I never said 25 man content is ONLY worth it because of the loot.  My first post stated that 25 man content is the REASON I play this game.  I think the larger group with a MUCH higher degree of dynamics is truely awesome. I love trying to max out our group composition and over time tweak our raid group into a machine. Having 25 people execute their roles on queue is a natural high.  However, if they took the loot out of the equation, then 25 man raiding would fall apart at the seams. Even though I don&#8217;t raid solely because of the loot, but as in life you have to have rewards for the efforts you put in, otherwise people migrate to the easier routes.</p>
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