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	<title>Comments on: Why Loot Council, Matticus?</title>
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	<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/</link>
	<description>Where healers come first</description>
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		<title>By: Veneretio</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13604</link>
		<dc:creator>Veneretio</dc:creator>
		<pubDate>Wed, 10 Dec 2008 23:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13604</guid>
		<description>@Graylo:
&quot;First off, let me point out that if you have a stable guild then what loot system you choose DOES NOT MATTER. &quot;

Wrong. Plenty of stable guilds have become unstable as a result of loot issues directly resulting from loot distribution problems. Inconsistency is the biggest drama creator of a loot system and LC is the loot system that gives the perception of inconsistency most frequently. It&#039;s for that reason I always say that LC has a number of situations where there is no right answer, whereas with other, more attendance style based, systems where the control is in the hands of the system not a person... inconsistencies are not perceived. The system is cold, hearest and consistent. Sure, it may not be always practical, but you learn in the long run that practical loot distribution is not nearly as important as consistent loot distribution because after all, a guild that can&#039;t raid can&#039;t logically or illogically distribute loot.

&lt;abbr&gt;&lt;em&gt;Veneretios last blog post..&lt;a href=&quot;http://www.tankingtips.com/2008/12/08/marking-youve-probably-forgot-you-could-do-it/&quot; rel=&quot;nofollow&quot;&gt;Marking: YouÃ¢â‚¬â„¢ve probably forgot you could do it.&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Graylo:<br />
&#8220;First off, let me point out that if you have a stable guild then what loot system you choose DOES NOT MATTER. &#8221;</p>
<p>Wrong. Plenty of stable guilds have become unstable as a result of loot issues directly resulting from loot distribution problems. Inconsistency is the biggest drama creator of a loot system and LC is the loot system that gives the perception of inconsistency most frequently. It&#8217;s for that reason I always say that LC has a number of situations where there is no right answer, whereas with other, more attendance style based, systems where the control is in the hands of the system not a person&#8230; inconsistencies are not perceived. The system is cold, hearest and consistent. Sure, it may not be always practical, but you learn in the long run that practical loot distribution is not nearly as important as consistent loot distribution because after all, a guild that can&#8217;t raid can&#8217;t logically or illogically distribute loot.</p>
<p><abbr><em>Veneretios last blog post..<a href="http://www.tankingtips.com/2008/12/08/marking-youve-probably-forgot-you-could-do-it/" rel="nofollow">Marking: YouÃ¢â‚¬â„¢ve probably forgot you could do it.</a></em></abbr></p>
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		<title>By: kyrilean</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13582</link>
		<dc:creator>kyrilean</dc:creator>
		<pubDate>Wed, 10 Dec 2008 15:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13582</guid>
		<description>@ Graylo - please read the rest of my response.  It says exactly what you&#039;re saying.  No point in gearing up a healer that couldn&#039;t heal a tank attacked by a squirrel.  Like we&#039;re both saying &quot;performance and ability&quot;.

But I do disagree about your 1000 HP comment as it is sometimes exactly what prevents a wipe, especially when still gearing up on the initial runs.  I can&#039;t tell you how often I&#039;ve run into times when if the tank had just 1000 more HP that he would have survived just a second longer for me to get my heal off and the fight would have continued as the other healers top him off.

No system is perfect, but I still agree that Loot Council is by far one of the best.  :)

&lt;abbr&gt;&lt;em&gt;kyrileans last blog post..&lt;a href=&quot;http://casualhardcore.wordpress.com/2008/12/10/laws-of-raiding/&quot; rel=&quot;nofollow&quot;&gt;Laws of Raiding&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@ Graylo &#8211; please read the rest of my response.  It says exactly what you&#8217;re saying.  No point in gearing up a healer that couldn&#8217;t heal a tank attacked by a squirrel.  Like we&#8217;re both saying &#8220;performance and ability&#8221;.</p>
<p>But I do disagree about your 1000 HP comment as it is sometimes exactly what prevents a wipe, especially when still gearing up on the initial runs.  I can&#8217;t tell you how often I&#8217;ve run into times when if the tank had just 1000 more HP that he would have survived just a second longer for me to get my heal off and the fight would have continued as the other healers top him off.</p>
<p>No system is perfect, but I still agree that Loot Council is by far one of the best.  <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>kyrileans last blog post..<a href="http://casualhardcore.wordpress.com/2008/12/10/laws-of-raiding/" rel="nofollow">Laws of Raiding</a></em></abbr></p>
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		<title>By: Copra</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13570</link>
		<dc:creator>Copra</dc:creator>
		<pubDate>Wed, 10 Dec 2008 07:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13570</guid>
		<description>Thank you for the excellent post in here, Matt!

All I can say is that your learning curve makes the learning curve of us less well adviced less steep. 

I think you are on the right track in here: after all, guilds should be considered to be more stable than BC made them, and LC suits a stable and tight guild structure extremely well. The more there is trust and common goal, the easier the choises made are to explain, right?

Cheers

Copra

&lt;abbr&gt;&lt;em&gt;Copras last blog post..&lt;a href=&quot;http://bullcopra.blogspot.com/2008/12/weekend-in-games.html&quot; rel=&quot;nofollow&quot;&gt;Weekend in games&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Thank you for the excellent post in here, Matt!</p>
<p>All I can say is that your learning curve makes the learning curve of us less well adviced less steep. </p>
<p>I think you are on the right track in here: after all, guilds should be considered to be more stable than BC made them, and LC suits a stable and tight guild structure extremely well. The more there is trust and common goal, the easier the choises made are to explain, right?</p>
<p>Cheers</p>
<p>Copra</p>
<p><abbr><em>Copras last blog post..<a href="http://bullcopra.blogspot.com/2008/12/weekend-in-games.html" rel="nofollow">Weekend in games</a></em></abbr></p>
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		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13566</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Wed, 10 Dec 2008 05:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13566</guid>
		<description>@Zahrah: Yep, we control for that. That&#039;s what gear lists are for and that&#039;s where our players have a unique say in whether or not they are interested in loot. We don&#039;t just arbitrarily award loot. Players who are eligible for it get a say.</description>
		<content:encoded><![CDATA[<p>@Zahrah: Yep, we control for that. That&#8217;s what gear lists are for and that&#8217;s where our players have a unique say in whether or not they are interested in loot. We don&#8217;t just arbitrarily award loot. Players who are eligible for it get a say.</p>
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		<title>By: Zahrah</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13563</link>
		<dc:creator>Zahrah</dc:creator>
		<pubDate>Wed, 10 Dec 2008 03:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13563</guid>
		<description>What I don&#039;t like about loot councils is that I&#039;ve found I don&#039;t get to argue back... giving the loot may not necessarily be a mistake, but if a loot council doesn&#039;t have some  form of open discussion / transparency the loot may be a waste.  Eg
thankyou for thinking this is an upgrade, but you haven&#039;t considered/were aware that I am getting an badge offhand which will mean that my Mace and that new offhand are better then the staff you have given me and could have been better used elsewhere, but not do I expect a loot council to intimately know every single persons gear list/plan /theorycrafting</description>
		<content:encoded><![CDATA[<p>What I don&#8217;t like about loot councils is that I&#8217;ve found I don&#8217;t get to argue back&#8230; giving the loot may not necessarily be a mistake, but if a loot council doesn&#8217;t have some  form of open discussion / transparency the loot may be a waste.  Eg<br />
thankyou for thinking this is an upgrade, but you haven&#8217;t considered/were aware that I am getting an badge offhand which will mean that my Mace and that new offhand are better then the staff you have given me and could have been better used elsewhere, but not do I expect a loot council to intimately know every single persons gear list/plan /theorycrafting</p>
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		<title>By: Graylo</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13559</link>
		<dc:creator>Graylo</dc:creator>
		<pubDate>Tue, 09 Dec 2008 22:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13559</guid>
		<description>&quot;Tanks die. Raid wipes.
Healers die. Tanks die. Raid wipes.&quot;

True, but none of that says why the tanks or healers die. If your tank is consistently  dying because he doesn&#039;t have 1000 more HP or your healers don&#039;t have 100 more SP then the problem is not the gear. Assuming your team is addiquately geared to start the content then it shouldn&#039;t be essential for your tanks and healers to gear up more to progress in the content. Take the current top guilds for example. They didn&#039;t farm naxx for weeks and they cleared all of the available content. I&#039;m not saying that we should all be like Nihilum, but it just goes to show that experance and quality trump gear.

&quot;DPS die. Fight takes longer. Raid wipes if healers canÃ¢â‚¬â„¢t maintain mana.&quot;

This statement isn&#039;t quite right. I think it could also read. DPS die, Fight takes longer. Boss enrages. Raid Wipes.

I&#039;m not saying that Tanks and healers don&#039;t need the gear or even if that they shoudln&#039;t get special treatment on every so often. I just think it is an over used excuse to give gear to some players first and isn&#039;t warrented most of the time.

@ Matticus

I understand that your in a bit of a tough spot with your guild being so new, and I wasn&#039;t saying your a bad leader or anything of that sort. How would I know? I&#039;m not in your guild.

What I was saying was that using is gear as a reward/punishment is a bad idea in my opinion. If you consistently pass someone over for loot because they AFK during trash or don&#039;t come to the raid with reagents then you will probably pay for it later. Its better to address that thing directly as I expect you would do and leave loot out of it.

One other think I forgot to mention before. I&#039;ve seen several loot councels that refused to /roll for gear ever. I don&#039;t know if you use rolls or not, but I would encourage you to if you don&#039;t.  If you have 5 people that want an item and three of them are really close in the counsels mind, have them roll.

Anyway, thats all. If I upset you I&#039;m sorry.

&lt;abbr&gt;&lt;em&gt;Graylos last blog post..&lt;a href=&quot;http://graymatterwow.blogspot.com/2008/12/pre-naxx-moonkin-gear-guide-part-4.html&quot; rel=&quot;nofollow&quot;&gt;Pre Naxx Moonkin Gear Guide: Part 4&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Tanks die. Raid wipes.<br />
Healers die. Tanks die. Raid wipes.&#8221;</p>
<p>True, but none of that says why the tanks or healers die. If your tank is consistently  dying because he doesn&#8217;t have 1000 more HP or your healers don&#8217;t have 100 more SP then the problem is not the gear. Assuming your team is addiquately geared to start the content then it shouldn&#8217;t be essential for your tanks and healers to gear up more to progress in the content. Take the current top guilds for example. They didn&#8217;t farm naxx for weeks and they cleared all of the available content. I&#8217;m not saying that we should all be like Nihilum, but it just goes to show that experance and quality trump gear.</p>
<p>&#8220;DPS die. Fight takes longer. Raid wipes if healers canÃ¢â‚¬â„¢t maintain mana.&#8221;</p>
<p>This statement isn&#8217;t quite right. I think it could also read. DPS die, Fight takes longer. Boss enrages. Raid Wipes.</p>
<p>I&#8217;m not saying that Tanks and healers don&#8217;t need the gear or even if that they shoudln&#8217;t get special treatment on every so often. I just think it is an over used excuse to give gear to some players first and isn&#8217;t warrented most of the time.</p>
<p>@ Matticus</p>
<p>I understand that your in a bit of a tough spot with your guild being so new, and I wasn&#8217;t saying your a bad leader or anything of that sort. How would I know? I&#8217;m not in your guild.</p>
<p>What I was saying was that using is gear as a reward/punishment is a bad idea in my opinion. If you consistently pass someone over for loot because they AFK during trash or don&#8217;t come to the raid with reagents then you will probably pay for it later. Its better to address that thing directly as I expect you would do and leave loot out of it.</p>
<p>One other think I forgot to mention before. I&#8217;ve seen several loot councels that refused to /roll for gear ever. I don&#8217;t know if you use rolls or not, but I would encourage you to if you don&#8217;t.  If you have 5 people that want an item and three of them are really close in the counsels mind, have them roll.</p>
<p>Anyway, thats all. If I upset you I&#8217;m sorry.</p>
<p><abbr><em>Graylos last blog post..<a href="http://graymatterwow.blogspot.com/2008/12/pre-naxx-moonkin-gear-guide-part-4.html" rel="nofollow">Pre Naxx Moonkin Gear Guide: Part 4</a></em></abbr></p>
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		<title>By: Orbitz</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13557</link>
		<dc:creator>Orbitz</dc:creator>
		<pubDate>Tue, 09 Dec 2008 22:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13557</guid>
		<description>If your in a *good* progression guild; you&#039;ll be using LC; which is a system I believe works if your in a strong/tight/core type of guild. If you are in a hyped up hardcore guild - this will fail. If your in a super laid-back/friend/casual guild - this will fail. 

You need to be somewhere in between and have the understanding that &quot;All for one is one for all,&quot; and as silly as it sounds... there is ALOT of gear out there. If you wow dreams and spirits are crushed because *you* didn&#039;t get something you wanted or that *you* thought was owed to you... you have the wrong attitude and won&#039;t get very fair in this game while also enjoying it. 

I really enjoyed reading this post, almost everyone who shakes a fist at LC is unsatisfied with the way their guild raids. 

LC = FTW! =D

&lt;abbr&gt;&lt;em&gt;Orbitzs last blog post..&lt;a href=&quot;http://bewaresplinters.blogspot.com/2008/12/screenshot-wars.html&quot; rel=&quot;nofollow&quot;&gt;Screenshot Wars!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>If your in a *good* progression guild; you&#8217;ll be using LC; which is a system I believe works if your in a strong/tight/core type of guild. If you are in a hyped up hardcore guild &#8211; this will fail. If your in a super laid-back/friend/casual guild &#8211; this will fail. </p>
<p>You need to be somewhere in between and have the understanding that &#8220;All for one is one for all,&#8221; and as silly as it sounds&#8230; there is ALOT of gear out there. If you wow dreams and spirits are crushed because *you* didn&#8217;t get something you wanted or that *you* thought was owed to you&#8230; you have the wrong attitude and won&#8217;t get very fair in this game while also enjoying it. </p>
<p>I really enjoyed reading this post, almost everyone who shakes a fist at LC is unsatisfied with the way their guild raids. </p>
<p>LC = FTW! =D</p>
<p><abbr><em>Orbitzs last blog post..<a href="http://bewaresplinters.blogspot.com/2008/12/screenshot-wars.html" rel="nofollow">Screenshot Wars!</a></em></abbr></p>
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		<title>By: Lakland</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13553</link>
		<dc:creator>Lakland</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13553</guid>
		<description>Also - Tanks / Healers are only considered over the same loot drops on Tier Pieces.  15 bosses - only 4 token drops (+1 random from...Gluth is it?) compared to how many other loot drops?  

There are also only ever a few tanks in a Progression Guild - proportionally larger amount of Healers - but you are always trying to fit in as much DPS as possible.  Tanks become completely geared after only a few runs - then you will be handing out tokens for off-specs before you know it.</description>
		<content:encoded><![CDATA[<p>Also &#8211; Tanks / Healers are only considered over the same loot drops on Tier Pieces.  15 bosses &#8211; only 4 token drops (+1 random from&#8230;Gluth is it?) compared to how many other loot drops?  </p>
<p>There are also only ever a few tanks in a Progression Guild &#8211; proportionally larger amount of Healers &#8211; but you are always trying to fit in as much DPS as possible.  Tanks become completely geared after only a few runs &#8211; then you will be handing out tokens for off-specs before you know it.</p>
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		<title>By: kyrilean</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13552</link>
		<dc:creator>kyrilean</dc:creator>
		<pubDate>Tue, 09 Dec 2008 19:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13552</guid>
		<description>Tanks die.  Raid wipes.
Healers die.  Tanks die.  Raid wipes.
DPS die.  Fight takes longer.  Raid wipes if healers can&#039;t maintain mana.

Bottom line.  Loot needs to go to those that keep the raid alive the longest.  That&#039;s tanks, healers, and then DPS.  Along with that is performance and ability.

One person might not think it&#039;s fair, but 24 other people really think it&#039;s unfair the next time they have to come and struggle with no progression because Joe Bob can&#039;t tank a squirrel, Sally Mae couldn&#039;t heal Arthas himself as main tank, and Leroy can&#039;t fight his way out of a wet paper bag.

&lt;abbr&gt;&lt;em&gt;kyrileans last blog post..&lt;a href=&quot;http://casualhardcore.wordpress.com/2008/12/09/and-theyre-off/&quot; rel=&quot;nofollow&quot;&gt;And TheyÃ¢â‚¬â„¢re Off!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Tanks die.  Raid wipes.<br />
Healers die.  Tanks die.  Raid wipes.<br />
DPS die.  Fight takes longer.  Raid wipes if healers can&#8217;t maintain mana.</p>
<p>Bottom line.  Loot needs to go to those that keep the raid alive the longest.  That&#8217;s tanks, healers, and then DPS.  Along with that is performance and ability.</p>
<p>One person might not think it&#8217;s fair, but 24 other people really think it&#8217;s unfair the next time they have to come and struggle with no progression because Joe Bob can&#8217;t tank a squirrel, Sally Mae couldn&#8217;t heal Arthas himself as main tank, and Leroy can&#8217;t fight his way out of a wet paper bag.</p>
<p><abbr><em>kyrileans last blog post..<a href="http://casualhardcore.wordpress.com/2008/12/09/and-theyre-off/" rel="nofollow">And TheyÃ¢â‚¬â„¢re Off!</a></em></abbr></p>
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		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2008/12/09/why-loot-council-matticus/comment-page-1/#comment-13550</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Tue, 09 Dec 2008 19:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2921#comment-13550</guid>
		<description>@Nigel: Good catch. Need to knock off the %. Was busy mixing save percentages and something else (too much hockey). 

@gevlon: And that&#039;s a very fine line to walk. I have to balance the needs of the guild with rewarding of the individual. And that&#039;s something that needs to be looked at on a case to case basis. But really, if a player&#039;s going to whine about NOT getting loot (as opposed to getting loot last), then I&#039;m willing to pay that price.

@graylo: This guild is young and new. I don&#039;t know everyone yet. I don&#039;t know their habits or personalities. Players are in the raid because that&#039;s who I have access to at this given point in time. Not every guild has the capability to pick and choose their share of personnel. It&#039;s too early to say. And it will always be an ongoing and neverending evaluation. As for the not caring about loot BS as you call it, perhaps I should re-write it as I don&#039;t care about &lt;em&gt;when&lt;/em&gt; I get loot because I know I will get it eventually. That might be a better reflection.</description>
		<content:encoded><![CDATA[<p>@Nigel: Good catch. Need to knock off the %. Was busy mixing save percentages and something else (too much hockey). </p>
<p>@gevlon: And that&#8217;s a very fine line to walk. I have to balance the needs of the guild with rewarding of the individual. And that&#8217;s something that needs to be looked at on a case to case basis. But really, if a player&#8217;s going to whine about NOT getting loot (as opposed to getting loot last), then I&#8217;m willing to pay that price.</p>
<p>@graylo: This guild is young and new. I don&#8217;t know everyone yet. I don&#8217;t know their habits or personalities. Players are in the raid because that&#8217;s who I have access to at this given point in time. Not every guild has the capability to pick and choose their share of personnel. It&#8217;s too early to say. And it will always be an ongoing and neverending evaluation. As for the not caring about loot BS as you call it, perhaps I should re-write it as I don&#8217;t care about <em>when</em> I get loot because I know I will get it eventually. That might be a better reflection.</p>
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