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	<title>Comments on: The Matticus Guild Philosophy</title>
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	<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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		<title>By: dexter</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-25086</link>
		<dc:creator>dexter</dc:creator>
		<pubDate>Sun, 20 Dec 2009 10:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-25086</guid>
		<description>This is more of a question than a comment, because i had a look at all the content posted on guild philosophy and couldnt quite find exactly what i was looking for. Probably, you guys would be the right person to answer this, since a lot of time and effort has been put into understanding the mechanics of how a good guild should work.

What happens when a guild loses its vision?How do you actually work towards getting back on track? Is it possible to align everyone in a guild towards the goals of a few dedicated people?
There are 2 types of guilds i have seen, which always tend to be strong, successful guilds. There are the old, vanilla based guilds, where friendships have been forged over time, and everyone is on the same wavelength as far as the guilds aspirations are concerned. The other ones are guilds made by RL friends, where again, the bond between guildies is more than that of someone whom you just bump into online.

But for guilds that are made by multiple random people, and have the aspirations that are understood only by a certain few?
Lets say theres a guild on a random server, who is currently around 5th-6th on realm, and wants to go higher up the ladder. Only the GM and few officers might really have the fire within them to go ahead and take efforts in this direction. But there is a significant number of people who only want to progress into new instances because of better loot, which in turn would help them top damage/healing meters. How do you try and battle the human ego to be the best in his field and align it towards working to a guild&#039;s common goal? Any suggestions?</description>
		<content:encoded><![CDATA[<p>This is more of a question than a comment, because i had a look at all the content posted on guild philosophy and couldnt quite find exactly what i was looking for. Probably, you guys would be the right person to answer this, since a lot of time and effort has been put into understanding the mechanics of how a good guild should work.</p>
<p>What happens when a guild loses its vision?How do you actually work towards getting back on track? Is it possible to align everyone in a guild towards the goals of a few dedicated people?<br />
There are 2 types of guilds i have seen, which always tend to be strong, successful guilds. There are the old, vanilla based guilds, where friendships have been forged over time, and everyone is on the same wavelength as far as the guilds aspirations are concerned. The other ones are guilds made by RL friends, where again, the bond between guildies is more than that of someone whom you just bump into online.</p>
<p>But for guilds that are made by multiple random people, and have the aspirations that are understood only by a certain few?<br />
Lets say theres a guild on a random server, who is currently around 5th-6th on realm, and wants to go higher up the ladder. Only the GM and few officers might really have the fire within them to go ahead and take efforts in this direction. But there is a significant number of people who only want to progress into new instances because of better loot, which in turn would help them top damage/healing meters. How do you try and battle the human ego to be the best in his field and align it towards working to a guild&#8217;s common goal? Any suggestions?</p>
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	<item>
		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-20233</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Wed, 06 May 2009 22:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-20233</guid>
		<description>@Beth (Companion): Hmm, I can&#039;t too much about that. I still believe in the same philosophy. I haven&#039;t really deviated too far from it if at all. But I will ponder it when I can and if therse anything I can add or change.</description>
		<content:encoded><![CDATA[<p>@Beth (Companion): Hmm, I can&#8217;t too much about that. I still believe in the same philosophy. I haven&#8217;t really deviated too far from it if at all. But I will ponder it when I can and if therse anything I can add or change.</p>
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		<title>By: Beth (Companion)</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-20231</link>
		<dc:creator>Beth (Companion)</dc:creator>
		<pubDate>Wed, 06 May 2009 21:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-20231</guid>
		<description>Now that you&#039;ve &quot;been there, done that&quot; and now that Ulduar is out, is there anything you&#039;d like to add /update on your philosophy? My guild has gone through a number of changes since Wrath first came out, as have many guilds, and I&#039;d be interested in knowing what changes in people/ composition/ theory or whatever that you&#039;ve seen.

I love your stuff btw!</description>
		<content:encoded><![CDATA[<p>Now that you&#8217;ve &#8220;been there, done that&#8221; and now that Ulduar is out, is there anything you&#8217;d like to add /update on your philosophy? My guild has gone through a number of changes since Wrath first came out, as have many guilds, and I&#8217;d be interested in knowing what changes in people/ composition/ theory or whatever that you&#8217;ve seen.</p>
<p>I love your stuff btw!</p>
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		<title>By: Mark</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-19444</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 30 Mar 2009 19:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-19444</guid>
		<description>I love the &#039;it&#039;s not a democracy&#039; line because when I was running our guild (quit due to RL), the idea that just because you have a vote and a bad idea doesn&#039;t mean you should excercise either.  I left minor things to vote (when are we going to run) and took care of major ones (where we are going to run).

The phrase that me and my friends came up with was &quot;this is not a democracy, it&#039;s a dictatorship&quot; and that was our unofficial motto.  But authority was never exercised line a dictatorship... that was the key difference.

Great piece here.</description>
		<content:encoded><![CDATA[<p>I love the &#8216;it&#8217;s not a democracy&#8217; line because when I was running our guild (quit due to RL), the idea that just because you have a vote and a bad idea doesn&#8217;t mean you should excercise either.  I left minor things to vote (when are we going to run) and took care of major ones (where we are going to run).</p>
<p>The phrase that me and my friends came up with was &#8220;this is not a democracy, it&#8217;s a dictatorship&#8221; and that was our unofficial motto.  But authority was never exercised line a dictatorship&#8230; that was the key difference.</p>
<p>Great piece here.</p>
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		<title>By: The First 120 Days of Conquest : World of Matticus</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-18713</link>
		<dc:creator>The First 120 Days of Conquest : World of Matticus</dc:creator>
		<pubDate>Fri, 06 Mar 2009 17:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-18713</guid>
		<description>[...] deliberately wrote this into my charter. Above all else, Conquest is a progression minded raiding guild, not a friends and family guild. [...]</description>
		<content:encoded><![CDATA[<p>[...] deliberately wrote this into my charter. Above all else, Conquest is a progression minded raiding guild, not a friends and family guild. [...]</p>
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	<item>
		<title>By: Abrakt</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-17677</link>
		<dc:creator>Abrakt</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-17677</guid>
		<description>&quot;Everyone has off nights. Even Matticus has off nights (and they tend to occur around the time of NHL playoffs). IÃ¢â‚¬â„¢m not the best Priest in the game, but I usually bring 100% as much as possible to the table. However, if I start playing like crap for whatever reason, I wonÃ¢â‚¬â„¢t hesitate to pass raid lead to my lieutenants and excuse myself from the raid. IÃ¢â‚¬â„¢m not going to bring down my guild if IÃ¢â‚¬â„¢m the reason for failure. ItÃ¢â‚¬â„¢s a two way street. If I think youÃ¢â‚¬â„¢re having an off night, I wonÃ¢â‚¬â„¢t hesitate to pull the trigger and ask you take the night off.&quot;

I never understood this. I&#039;ve never seen a player having an &quot;off night&quot; before. Sure, I&#039;ve seen new / inexperienced / undergeared players performing poorly, compared to the veterans. Sure, I&#039;ve seen complete &quot;baddies&quot; performing horribly, then illogically blaming their shortcomings on others. But I&#039;ve yet to see this &quot;off night&quot; people speak of.

Perhaps an &quot;off night&quot; isn&#039;t so much about actual game performance as it is about overall performance? For example, a bad attitude (whining over every wipe, etc.)? That would make sense. I&#039;ve seen that happen a lot. I&#039;ve had to deal with it a lot -- even stop myself from being a baby at times.

But as far as players&#039; actual game performance lacking on certain nights? I don&#039;t know... is this perhaps something that happens when you raid too much, for too long? A symptom of burnout?</description>
		<content:encoded><![CDATA[<p>&#8220;Everyone has off nights. Even Matticus has off nights (and they tend to occur around the time of NHL playoffs). IÃ¢â‚¬â„¢m not the best Priest in the game, but I usually bring 100% as much as possible to the table. However, if I start playing like crap for whatever reason, I wonÃ¢â‚¬â„¢t hesitate to pass raid lead to my lieutenants and excuse myself from the raid. IÃ¢â‚¬â„¢m not going to bring down my guild if IÃ¢â‚¬â„¢m the reason for failure. ItÃ¢â‚¬â„¢s a two way street. If I think youÃ¢â‚¬â„¢re having an off night, I wonÃ¢â‚¬â„¢t hesitate to pull the trigger and ask you take the night off.&#8221;</p>
<p>I never understood this. I&#8217;ve never seen a player having an &#8220;off night&#8221; before. Sure, I&#8217;ve seen new / inexperienced / undergeared players performing poorly, compared to the veterans. Sure, I&#8217;ve seen complete &#8220;baddies&#8221; performing horribly, then illogically blaming their shortcomings on others. But I&#8217;ve yet to see this &#8220;off night&#8221; people speak of.</p>
<p>Perhaps an &#8220;off night&#8221; isn&#8217;t so much about actual game performance as it is about overall performance? For example, a bad attitude (whining over every wipe, etc.)? That would make sense. I&#8217;ve seen that happen a lot. I&#8217;ve had to deal with it a lot &#8212; even stop myself from being a baby at times.</p>
<p>But as far as players&#8217; actual game performance lacking on certain nights? I don&#8217;t know&#8230; is this perhaps something that happens when you raid too much, for too long? A symptom of burnout?</p>
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		<title>By: Why Loot Council, Matticus? : World of Matticus</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-13551</link>
		<dc:creator>Why Loot Council, Matticus? : World of Matticus</dc:creator>
		<pubDate>Tue, 09 Dec 2008 19:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-13551</guid>
		<description>[...] I can go into any greater detail, you need to understand the Matticus Doctrine when it comes to raiding. ThereÃ¢â‚¬â„¢s a specific line in there that effectively summarizes my thoughts on loot: Loot may not [...]</description>
		<content:encoded><![CDATA[<p>[...] I can go into any greater detail, you need to understand the Matticus Doctrine when it comes to raiding. ThereÃ¢â‚¬â„¢s a specific line in there that effectively summarizes my thoughts on loot: Loot may not [...]</p>
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	<item>
		<title>By: Post Raid Reflections, Anxiety, and Member &#8220;Poaching&#8221; : World of Matticus</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-13103</link>
		<dc:creator>Post Raid Reflections, Anxiety, and Member &#8220;Poaching&#8221; : World of Matticus</dc:creator>
		<pubDate>Tue, 25 Nov 2008 08:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-13103</guid>
		<description>[...] my own guild is the fact that itÃ¢â‚¬â„¢s a a challenge in the game that I have yet to conquer. I have a different set of beliefs and directions. I did not feel that my past guild shared the same vision that I had. I did not think it was right [...]</description>
		<content:encoded><![CDATA[<p>[...] my own guild is the fact that itÃ¢â‚¬â„¢s a a challenge in the game that I have yet to conquer. I have a different set of beliefs and directions. I did not feel that my past guild shared the same vision that I had. I did not think it was right [...]</p>
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	<item>
		<title>By: The Matticus Guild Philosophy &#124; World of Warcraft</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-13033</link>
		<dc:creator>The Matticus Guild Philosophy &#124; World of Warcraft</dc:creator>
		<pubDate>Fri, 21 Nov 2008 19:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-13033</guid>
		<description>[...] The Matticus Guild Philosophy [...]</description>
		<content:encoded><![CDATA[<p>[...] The Matticus Guild Philosophy [...]</p>
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		<title>By: The Difference Between Recruiting On Server and Off Server : World of Matticus</title>
		<link>http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/comment-page-1/#comment-13008</link>
		<dc:creator>The Difference Between Recruiting On Server and Off Server : World of Matticus</dc:creator>
		<pubDate>Thu, 20 Nov 2008 20:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2008/11/12/the-matticus-guild-philosophy/#comment-13008</guid>
		<description>[...] I have to make sure that prospects know exactly what theyÃ¢â‚¬â„¢re getting themselves into. Things like my expectations, the way lootÃ¢â‚¬â„¢s handled, raid times and so forth have to be said and sometimes [...]</description>
		<content:encoded><![CDATA[<p>[...] I have to make sure that prospects know exactly what theyÃ¢â‚¬â„¢re getting themselves into. Things like my expectations, the way lootÃ¢â‚¬â„¢s handled, raid times and so forth have to be said and sometimes [...]</p>
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