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	<title>Comments on: The Dreamstate Special: Hybrid Builds for 3.0.2</title>
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	<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/</link>
	<description>Where healers come first</description>
	<lastBuildDate>Fri, 19 Mar 2010 20:49:27 +0000</lastBuildDate>
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		<title>By: jabbashift</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-12319</link>
		<dc:creator>jabbashift</dc:creator>
		<pubDate>Tue, 21 Oct 2008 11:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-12319</guid>
		<description>well i dunno if i am right or wrong but now when am on my druid i notice that my mana is regenerating not in bursts but in a continuous fashion
even energy 
go into cat form and watch the energy bar
it goes up not 10 by 10 but 1 by 1 so its no longer in bursts 
anyone has any clue if that affects mp5 or how the 5sec rule works out ?
also i went full resto last night(i was experimenting feral in the new build) and i went for some arena 
and even though i was heavily healing my pala mate (who had 0 resilience and full pve gear) we were doin pretty good and my mana was still almost full after almost each fight
but this is bcoz i was using tree of life in the arena (for the mana cost bonus)
i never tried dreamstate build  yet but i dun think anything can top the healing bonuses and healing power of full resto at 70</description>
		<content:encoded><![CDATA[<p>well i dunno if i am right or wrong but now when am on my druid i notice that my mana is regenerating not in bursts but in a continuous fashion<br />
even energy<br />
go into cat form and watch the energy bar<br />
it goes up not 10 by 10 but 1 by 1 so its no longer in bursts<br />
anyone has any clue if that affects mp5 or how the 5sec rule works out ?<br />
also i went full resto last night(i was experimenting feral in the new build) and i went for some arena<br />
and even though i was heavily healing my pala mate (who had 0 resilience and full pve gear) we were doin pretty good and my mana was still almost full after almost each fight<br />
but this is bcoz i was using tree of life in the arena (for the mana cost bonus)<br />
i never tried dreamstate build  yet but i dun think anything can top the healing bonuses and healing power of full resto at 70</p>
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		<title>By: Druid Talent Builds in 3.0.2 &#171; WoW Insanity</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-12217</link>
		<dc:creator>Druid Talent Builds in 3.0.2 &#171; WoW Insanity</dc:creator>
		<pubDate>Thu, 16 Oct 2008 17:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-12217</guid>
		<description>[...] World of Matticus: The Dreamstate Special [...]</description>
		<content:encoded><![CDATA[<p>[...] World of Matticus: The Dreamstate Special [...]</p>
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		<title>By: Matt</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-12190</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 15 Oct 2008 13:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-12190</guid>
		<description>well, dreamstate dying out is kind of sad, that is if the rumors are true. I repecced last night from my wonderful dreamstate build, to a full resto build with the new talent points. I was liking the new spells like living growth which is effective instead of trying to cast lifebloom on everyone it basically does the same thing and with your &quot;bonus spell power&quot; it makes it seem like you&#039;ve cast a stack of close to 3 lifeblooms on your whole party with only 500 mana. If you look at the numbers its worth it. But i can&#039;t help but miss my moonkin form and still be able to heal, I&#039;m going to repecc today and try out the dreamstate build you put up and we&#039;ll see, who knows it might beat out the new and improved tree of life build and heres to hoping. I must admit, running at normal speed as a tree seems weird though....</description>
		<content:encoded><![CDATA[<p>well, dreamstate dying out is kind of sad, that is if the rumors are true. I repecced last night from my wonderful dreamstate build, to a full resto build with the new talent points. I was liking the new spells like living growth which is effective instead of trying to cast lifebloom on everyone it basically does the same thing and with your &#8220;bonus spell power&#8221; it makes it seem like you&#8217;ve cast a stack of close to 3 lifeblooms on your whole party with only 500 mana. If you look at the numbers its worth it. But i can&#8217;t help but miss my moonkin form and still be able to heal, I&#8217;m going to repecc today and try out the dreamstate build you put up and we&#8217;ll see, who knows it might beat out the new and improved tree of life build and heres to hoping. I must admit, running at normal speed as a tree seems weird though&#8230;.</p>
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		<title>By: T Bear</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-11936</link>
		<dc:creator>T Bear</dc:creator>
		<pubDate>Thu, 02 Oct 2008 11:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-11936</guid>
		<description>Mathematics seems to suggest to me that Dreamstate, while nostalgic and wonderful in it&#039;s own right, will not be making a comeback.

Trees can maintain their diversity in all niches and increase their healing effectiveness without having to take a perverse jaunt into the Balance world. If you want infinite mana I suggest finding yourself a beasts deck and stock up on that all-powerful and underappreciated stat, spirit.</description>
		<content:encoded><![CDATA[<p>Mathematics seems to suggest to me that Dreamstate, while nostalgic and wonderful in it&#8217;s own right, will not be making a comeback.</p>
<p>Trees can maintain their diversity in all niches and increase their healing effectiveness without having to take a perverse jaunt into the Balance world. If you want infinite mana I suggest finding yourself a beasts deck and stock up on that all-powerful and underappreciated stat, spirit.</p>
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		<title>By: Bonkers</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-11883</link>
		<dc:creator>Bonkers</dc:creator>
		<pubDate>Tue, 30 Sep 2008 00:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-11883</guid>
		<description>(there should be an extra 0.3 multiplier in the intensity equation.  the final 93 mp5 is correct.)</description>
		<content:encoded><![CDATA[<p>(there should be an extra 0.3 multiplier in the intensity equation.  the final 93 mp5 is correct.)</p>
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		<title>By: Bonkers</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-11881</link>
		<dc:creator>Bonkers</dc:creator>
		<pubDate>Mon, 29 Sep 2008 22:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-11881</guid>
		<description>Huzzah, thanks for doing my homework for me!

I wonder if Replenish can compete with Dreamstate for mana regen?  Based on my level 70&#039;s stats, I compute potential in-combat regens:

Dreamstate = 0.3 * INT = 50 mp5
Intensitity = ((SPI / 4.5) + 15) * 2.5 = 93 mp5  (2.5 ticks per 5 secs)
Replenish = MANA * 0.01 * 0.15 * 1.66 = 24 mp5  (1.66 rejuv ticks per 5 secs)

That Replenish number is per rejuv, so if there were 2 going it would appear competitive (albeit more random) than Dreamstate.  What are your stats like on the &quot;representative&quot; 80?</description>
		<content:encoded><![CDATA[<p>Huzzah, thanks for doing my homework for me!</p>
<p>I wonder if Replenish can compete with Dreamstate for mana regen?  Based on my level 70&#8217;s stats, I compute potential in-combat regens:</p>
<p>Dreamstate = 0.3 * INT = 50 mp5<br />
Intensitity = ((SPI / 4.5) + 15) * 2.5 = 93 mp5  (2.5 ticks per 5 secs)<br />
Replenish = MANA * 0.01 * 0.15 * 1.66 = 24 mp5  (1.66 rejuv ticks per 5 secs)</p>
<p>That Replenish number is per rejuv, so if there were 2 going it would appear competitive (albeit more random) than Dreamstate.  What are your stats like on the &#8220;representative&#8221; 80?</p>
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		<title>By: Lume</title>
		<link>http://www.worldofmatticus.com/2008/09/29/the-dreamstate-special-hybrid-builds-for-302/comment-page-1/#comment-11879</link>
		<dc:creator>Lume</dc:creator>
		<pubDate>Mon, 29 Sep 2008 19:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2211#comment-11879</guid>
		<description>Cast-and-cancel doesn&#039;t really work in high-burst style encounters. This is why so many people in vanilla WoW switched from cast-and-cancel to downrank-and-spam for HT. If too many people cancel, the gaps in healing can kill the tank easily. But you can&#039;t downrank anymore, so you have to consider how you can heal the tank with low risk and high efficiency without downranked spells.

This is where priests come in with serendipity. This is where paladins come in on fights where they&#039;re taking a lot of damage. And this is where HoTs come into play for druids. And, hell, I think regrowth is a better tank-healing spell, anyway, with living seed and the regrowth glyph at 80 combined with its low-risk nature of being a 1.5 to 2-second heal (if you are specced for nature&#039;s grace). And living seed becomes much more difficult to obtain if you spec dreamstate.

But then it entirely depends on the nature of boss damage on the tanks. If the damage is massive, but extremely slow, then HT could be viable. But if it&#039;s coming in on bursts that can happen in less than a second sporadically? HoTs and quick heals are more reliable.</description>
		<content:encoded><![CDATA[<p>Cast-and-cancel doesn&#8217;t really work in high-burst style encounters. This is why so many people in vanilla WoW switched from cast-and-cancel to downrank-and-spam for HT. If too many people cancel, the gaps in healing can kill the tank easily. But you can&#8217;t downrank anymore, so you have to consider how you can heal the tank with low risk and high efficiency without downranked spells.</p>
<p>This is where priests come in with serendipity. This is where paladins come in on fights where they&#8217;re taking a lot of damage. And this is where HoTs come into play for druids. And, hell, I think regrowth is a better tank-healing spell, anyway, with living seed and the regrowth glyph at 80 combined with its low-risk nature of being a 1.5 to 2-second heal (if you are specced for nature&#8217;s grace). And living seed becomes much more difficult to obtain if you spec dreamstate.</p>
<p>But then it entirely depends on the nature of boss damage on the tanks. If the damage is massive, but extremely slow, then HT could be viable. But if it&#8217;s coming in on bursts that can happen in less than a second sporadically? HoTs and quick heals are more reliable.</p>
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