<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments on: Build Your Own Guild Part 4: Leadership</title>
	<atom:link href="http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
	<lastBuildDate>Thu, 09 Feb 2012 07:13:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: bearcat</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11873</link>
		<dc:creator>bearcat</dc:creator>
		<pubDate>Mon, 29 Sep 2008 12:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11873</guid>
		<description>Syd I can see how someone might think I&#039;m advocating &quot;paying off&quot; the officer corp.  Thats certainly not my intention.  I&#039;ll use myself as a case in point.  Around the first of the year my ability to raid was limited to 2 nights a week for 3 hours at a time.  The guild I was a co-GM at the time needed me 5 nights a week for much longer hours.  I was not able to meet the guild objectives, nor was it able to meet mine.  Rather than bend the entire guild to my desires I left gracefully and moved on to another guild that was happy to take me as a raid leader for 2 nights a week, 3 hours at a time.  This new guild was able to meet my personal objectives.  I don&#039;t think I was paid off, but I did recieve special treatment in the fact that I wasn&#039;t expected to be on unless I was raiding.  I stayed with that guild for 8 months untill there were a number of changes with the rest of the officer corp and once again they needed me to raid most of the week.  Since that was not in line with my own objectives (RL comes first for me), I helped them find and train a new RL and tank that could fit their needs and relinquished my role as RL

We both know that officers are in it for the power or the phat lewtz the guild is not likely to be successful in the long term as the members realize there&#039;s two tiers of players.

Lastly, I fully agree that WoW guilds are volunteer organizations.  That places emphasis on my point that if you don&#039;t keep your players and officers happy they will move on.  The trick is finding those leaders who can be happy with the way you run things.</description>
		<content:encoded><![CDATA[<p>Syd I can see how someone might think I&#8217;m advocating &#8220;paying off&#8221; the officer corp.  Thats certainly not my intention.  I&#8217;ll use myself as a case in point.  Around the first of the year my ability to raid was limited to 2 nights a week for 3 hours at a time.  The guild I was a co-GM at the time needed me 5 nights a week for much longer hours.  I was not able to meet the guild objectives, nor was it able to meet mine.  Rather than bend the entire guild to my desires I left gracefully and moved on to another guild that was happy to take me as a raid leader for 2 nights a week, 3 hours at a time.  This new guild was able to meet my personal objectives.  I don&#8217;t think I was paid off, but I did recieve special treatment in the fact that I wasn&#8217;t expected to be on unless I was raiding.  I stayed with that guild for 8 months untill there were a number of changes with the rest of the officer corp and once again they needed me to raid most of the week.  Since that was not in line with my own objectives (RL comes first for me), I helped them find and train a new RL and tank that could fit their needs and relinquished my role as RL</p>
<p>We both know that officers are in it for the power or the phat lewtz the guild is not likely to be successful in the long term as the members realize there&#8217;s two tiers of players.</p>
<p>Lastly, I fully agree that WoW guilds are volunteer organizations.  That places emphasis on my point that if you don&#8217;t keep your players and officers happy they will move on.  The trick is finding those leaders who can be happy with the way you run things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ainaste</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11863</link>
		<dc:creator>Ainaste</dc:creator>
		<pubDate>Sun, 28 Sep 2008 08:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11863</guid>
		<description>My guild is a laid back raiding guild, and while we&#039;ve been having relative success with our progression I feel our leadership is a bit weird. Like all but 2 of my previous guilds on WoW, we have class leads.. I&#039;m not strongly against it, but aside from during raids it does make the different sections of our guild (dps, tanking, healing, as a broad example) less united. 

I don&#039;t have anything against our GM, but I don&#039;t get the impression that he&#039;s particularly approachable. In that if I ever had a problem with the guild, the first thing I&#039;d do would be to speak to my Hunter class lead, because from where I am to where the GM is there&#039;s a pretty big gap of sorts. 

The Hunters in the guild are all pretty close-knit, but perhaps because of the class lead system we end up needing spokespeople for better communication.  On the exception of the folks I&#039;ve befriended during my stay in the guild, I don&#039;t know the other class leads very well either.


It&#039;s probably just me, but almost all of the successful guilds I&#039;ve been in have GMs that are main tanks, most often a Warrior. And they all have the mount from Attumen. And an Amani War Bear. ....</description>
		<content:encoded><![CDATA[<p>My guild is a laid back raiding guild, and while we&#8217;ve been having relative success with our progression I feel our leadership is a bit weird. Like all but 2 of my previous guilds on WoW, we have class leads.. I&#8217;m not strongly against it, but aside from during raids it does make the different sections of our guild (dps, tanking, healing, as a broad example) less united. </p>
<p>I don&#8217;t have anything against our GM, but I don&#8217;t get the impression that he&#8217;s particularly approachable. In that if I ever had a problem with the guild, the first thing I&#8217;d do would be to speak to my Hunter class lead, because from where I am to where the GM is there&#8217;s a pretty big gap of sorts. </p>
<p>The Hunters in the guild are all pretty close-knit, but perhaps because of the class lead system we end up needing spokespeople for better communication.  On the exception of the folks I&#8217;ve befriended during my stay in the guild, I don&#8217;t know the other class leads very well either.</p>
<p>It&#8217;s probably just me, but almost all of the successful guilds I&#8217;ve been in have GMs that are main tanks, most often a Warrior. And they all have the mount from Attumen. And an Amani War Bear. &#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uthanc</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11834</link>
		<dc:creator>Uthanc</dc:creator>
		<pubDate>Sat, 27 Sep 2008 00:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11834</guid>
		<description>[quote]What you get is responsibility, and some people enjoy that (no really, they do). I find that the people who stick with leadership positions over the long haul and do well in them have something of a caretaker personality. They donÃ¢â‚¬â„¢t want loot/power/adorationÃ¢â‚¬â€œthey just want to do something the right way.[/quote]

This sums up my feelings in a nutshell.

When it comes to guild leadership, unlike real life, I find it best to have ONE person making the calls. Keep an open democracy as much as possible, but that single entity (GM/Raid Leader or whatever you deem it in game) needs to be calling all the shots.

As you can see with today&#039;s current struggles in the US and world when too many people have a say in how things are run, chaos ensues...

Keep an open mind, but be firm and just with your decisions (as well as consistant).</description>
		<content:encoded><![CDATA[<p>[quote]What you get is responsibility, and some people enjoy that (no really, they do). I find that the people who stick with leadership positions over the long haul and do well in them have something of a caretaker personality. They donÃ¢â‚¬â„¢t want loot/power/adorationÃ¢â‚¬â€œthey just want to do something the right way.[/quote]</p>
<p>This sums up my feelings in a nutshell.</p>
<p>When it comes to guild leadership, unlike real life, I find it best to have ONE person making the calls. Keep an open democracy as much as possible, but that single entity (GM/Raid Leader or whatever you deem it in game) needs to be calling all the shots.</p>
<p>As you can see with today&#8217;s current struggles in the US and world when too many people have a say in how things are run, chaos ensues&#8230;</p>
<p>Keep an open mind, but be firm and just with your decisions (as well as consistant).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sydera</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11832</link>
		<dc:creator>Sydera</dc:creator>
		<pubDate>Fri, 26 Sep 2008 20:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11832</guid>
		<description>@bearcat: It sounded like you were advocating &quot;paying off&quot; the officer corps with loot or special advantages to keep them around. There&#039;s no way I would support that sort of thing. WoW guilds are essentially volunteer organizations, and of course they have their own politics, but the leadership is usually pretty idealistic (except in the case of corrupt or bad leaders...who maybe deserve their own entry in the series).</description>
		<content:encoded><![CDATA[<p>@bearcat: It sounded like you were advocating &#8220;paying off&#8221; the officer corps with loot or special advantages to keep them around. There&#8217;s no way I would support that sort of thing. WoW guilds are essentially volunteer organizations, and of course they have their own politics, but the leadership is usually pretty idealistic (except in the case of corrupt or bad leaders&#8230;who maybe deserve their own entry in the series).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wowblogger</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11828</link>
		<dc:creator>wowblogger</dc:creator>
		<pubDate>Fri, 26 Sep 2008 19:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11828</guid>
		<description>Omg - *might be
Ok I think my post is error free now...
Pathetic really - and I call myself a blogger :)

wowbloggers last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/worldofwarcraftblogger/~3/402949173/&quot; rel=&quot;nofollow&quot;&gt;Stuck in the World of Warcraft&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Omg &#8211; *might be<br />
Ok I think my post is error free now&#8230;<br />
Pathetic really &#8211; and I call myself a blogger <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>wowbloggers last blog post..<a href="http://feeds.feedburner.com/~r/worldofwarcraftblogger/~3/402949173/" rel="nofollow">Stuck in the World of Warcraft</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wowblogger</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11827</link>
		<dc:creator>wowblogger</dc:creator>
		<pubDate>Fri, 26 Sep 2008 19:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11827</guid>
		<description>*might - fingers can&#039;t keep up with my mind :)

wowbloggers last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/worldofwarcraftblogger/~3/402949173/&quot; rel=&quot;nofollow&quot;&gt;Stuck in the World of Warcraft&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>*might &#8211; fingers can&#8217;t keep up with my mind <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>wowbloggers last blog post..<a href="http://feeds.feedburner.com/~r/worldofwarcraftblogger/~3/402949173/" rel="nofollow">Stuck in the World of Warcraft</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wowblogger</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11826</link>
		<dc:creator>wowblogger</dc:creator>
		<pubDate>Fri, 26 Sep 2008 19:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11826</guid>
		<description>Medieval guilds sound interesting. It may be a bit basic but I wrote a guide about &lt;a href=&quot;http://www.worldofwarcraftblogger.com/how-to-make-a-guild/&quot; rel=&quot;nofollow&quot;&gt;how to make a guild&lt;/a&gt; and thought that me useful to people reading this series.

wowbloggers last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/worldofwarcraftblogger/~3/402949173/&quot; rel=&quot;nofollow&quot;&gt;Stuck in the World of Warcraft&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Medieval guilds sound interesting. It may be a bit basic but I wrote a guide about <a href="http://www.worldofwarcraftblogger.com/how-to-make-a-guild/" rel="nofollow">how to make a guild</a> and thought that me useful to people reading this series.</p>
<p>wowbloggers last blog post..<a href="http://feeds.feedburner.com/~r/worldofwarcraftblogger/~3/402949173/" rel="nofollow">Stuck in the World of Warcraft</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bearcat</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11824</link>
		<dc:creator>bearcat</dc:creator>
		<pubDate>Fri, 26 Sep 2008 18:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11824</guid>
		<description>I think you missed my point, &quot;What you get is responsibility, and some people enjoy that (no really, they do). I find that the people who stick with leadership positions over the long haul and do well in them have something of a caretaker personality. They donÃ¢â‚¬â„¢t want loot/power/adorationÃ¢â‚¬â€œthey just want to do something the right way.&quot;  That may be their objective.  If so fantastic.

As for mideval guilds, the work by the craftsmen were interchangeable, but the members themselves were not mobile and it was very easy for the master to control ones ability to perform their work and earn a living.  That said, craftsmen and guilds were the extreme minority as the typical person lived in a villiage working the land for someone else hoping that they would leave enough of the harvest to make it through the winter.  As for my comment on replacable, there are dozens of players that can fill whatever roll you fill in a guild.  In mideval times, if a craftsmen departed for whatever reason, it took years to replace their talent.  Bob dies to the plauge and Tom can do his work, but you are still one person short and overall production declines.</description>
		<content:encoded><![CDATA[<p>I think you missed my point, &#8220;What you get is responsibility, and some people enjoy that (no really, they do). I find that the people who stick with leadership positions over the long haul and do well in them have something of a caretaker personality. They donÃ¢â‚¬â„¢t want loot/power/adorationÃ¢â‚¬â€œthey just want to do something the right way.&#8221;  That may be their objective.  If so fantastic.</p>
<p>As for mideval guilds, the work by the craftsmen were interchangeable, but the members themselves were not mobile and it was very easy for the master to control ones ability to perform their work and earn a living.  That said, craftsmen and guilds were the extreme minority as the typical person lived in a villiage working the land for someone else hoping that they would leave enough of the harvest to make it through the winter.  As for my comment on replacable, there are dozens of players that can fill whatever roll you fill in a guild.  In mideval times, if a craftsmen departed for whatever reason, it took years to replace their talent.  Bob dies to the plauge and Tom can do his work, but you are still one person short and overall production declines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sydera</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11823</link>
		<dc:creator>Sydera</dc:creator>
		<pubDate>Fri, 26 Sep 2008 18:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11823</guid>
		<description>My observation, from having been an officer in a couple of guilds, is that you don&#039;t actually &quot;get anything&quot; out of it in selfish terms.

What you get is responsibility, and some people enjoy that (no really, they do). I find that the people who stick with leadership positions over the long haul and do well in them have something of a caretaker personality. They don&#039;t want loot/power/adoration--they just want to do something the right way.

I think that&#039;s why my fellow officers haven&#039;t left for more progressed guilds (we&#039;ve just now cleared T6) even though they certainly could. Players who make good officers tend to be idealistic in a sense--they want things to always be better, more fair. But they&#039;re also disciplined enough to actually do a little work. Usually, they are people who manage others in real life, large or small-scale (parents, teachers, businesspeople, etc) and have picked up a sense of how well-run organizations function.

I also don&#039;t think, bearcat, that you&#039;ve got a good fix on the medieval guild concept. Perhaps I should have explained the comparison a bit more clearly. It&#039;s kind of the point that every guild member&#039;s work is interchangeable and indistinguishable--so each craftsman is in a sense mobile, and &quot;journeymen&quot; did in fact move around a bit. The masters dictate the style, not the individual artists working for them. There&#039;s a good reason there&#039;s so much stuff labeled &quot;workshop of Palma il Vecchio,&quot; etc. in museums. The hand of the individual is extremely hard to trace.

I believe that it is the job of the guild master to dictate the style in which the guild runs itself, but that it also the job of the GM to share around the decision-making with other well-informed responsible players. Otherwise, if the GM gets a bad cold and is out for a week, the whole structure might crumble.</description>
		<content:encoded><![CDATA[<p>My observation, from having been an officer in a couple of guilds, is that you don&#8217;t actually &#8220;get anything&#8221; out of it in selfish terms.</p>
<p>What you get is responsibility, and some people enjoy that (no really, they do). I find that the people who stick with leadership positions over the long haul and do well in them have something of a caretaker personality. They don&#8217;t want loot/power/adoration&#8211;they just want to do something the right way.</p>
<p>I think that&#8217;s why my fellow officers haven&#8217;t left for more progressed guilds (we&#8217;ve just now cleared T6) even though they certainly could. Players who make good officers tend to be idealistic in a sense&#8211;they want things to always be better, more fair. But they&#8217;re also disciplined enough to actually do a little work. Usually, they are people who manage others in real life, large or small-scale (parents, teachers, businesspeople, etc) and have picked up a sense of how well-run organizations function.</p>
<p>I also don&#8217;t think, bearcat, that you&#8217;ve got a good fix on the medieval guild concept. Perhaps I should have explained the comparison a bit more clearly. It&#8217;s kind of the point that every guild member&#8217;s work is interchangeable and indistinguishable&#8211;so each craftsman is in a sense mobile, and &#8220;journeymen&#8221; did in fact move around a bit. The masters dictate the style, not the individual artists working for them. There&#8217;s a good reason there&#8217;s so much stuff labeled &#8220;workshop of Palma il Vecchio,&#8221; etc. in museums. The hand of the individual is extremely hard to trace.</p>
<p>I believe that it is the job of the guild master to dictate the style in which the guild runs itself, but that it also the job of the GM to share around the decision-making with other well-informed responsible players. Otherwise, if the GM gets a bad cold and is out for a week, the whole structure might crumble.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bearcat</title>
		<link>http://www.worldofmatticus.com/2008/09/26/build-your-own-guild-part-4-leadership/comment-page-1/#comment-11822</link>
		<dc:creator>bearcat</dc:creator>
		<pubDate>Fri, 26 Sep 2008 17:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=2184#comment-11822</guid>
		<description>It doesn&#039;t matter how competent any of your officers are in their assigned tasks, whether social cheerleader, loot officer, or raid leader.  Being capable of handling those functions is a given.  If the member corp of the guild doesn&#039;t like an officer, they aren&#039;t a good leader themselves, or don&#039;t have desire to follow them they won&#039;t.  Either they will ignore the officer, which weakens you as the GM, or they will leave.  

Warcraft guilds, unlike their mideval counterparts, are comprised of highly mobile, easily replaceable members.  That includes the officers and the GM.  We found guilds, lead them, or join them for the simple reason we beleive we can accomplish our individual objectives better with the guild than with another or solo.  

Delegation only works when you have the carrots and sticks requried to ensure the person you are delegating to will do what needs to be done.  The only carrots and sticks you have in WoW is satisfying a persons in games objectives.  

Therefore when selecting your officers you need to ensure that the guild you are offering to share leadership with accomplishes their personal objectives.  If not they will not be a good officer for your guild.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t matter how competent any of your officers are in their assigned tasks, whether social cheerleader, loot officer, or raid leader.  Being capable of handling those functions is a given.  If the member corp of the guild doesn&#8217;t like an officer, they aren&#8217;t a good leader themselves, or don&#8217;t have desire to follow them they won&#8217;t.  Either they will ignore the officer, which weakens you as the GM, or they will leave.  </p>
<p>Warcraft guilds, unlike their mideval counterparts, are comprised of highly mobile, easily replaceable members.  That includes the officers and the GM.  We found guilds, lead them, or join them for the simple reason we beleive we can accomplish our individual objectives better with the guild than with another or solo.  </p>
<p>Delegation only works when you have the carrots and sticks requried to ensure the person you are delegating to will do what needs to be done.  The only carrots and sticks you have in WoW is satisfying a persons in games objectives.  </p>
<p>Therefore when selecting your officers you need to ensure that the guild you are offering to share leadership with accomplishes their personal objectives.  If not they will not be a good officer for your guild.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 10/35 queries in 0.018 seconds using disk: basic

Served from: www.worldofmatticus.com @ 2012-02-09 07:11:07 -->
