16 Suggested (and Unlikely) Priest Glyphs

July 30, 2008 by Matticus  
Filed under General WoW Gaming, News and Opinion

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Image courtesy of Lucretious

We’ve seen evidence of what a few of the new Glyphs look like (lucky Druids). But what exactly would Priest glyphs be? Join me today as I use a combination of mad 8 ball skills, crystal balls, and fuzzy dice to predict what our class Glyphs could look like.

  • Glyph of Strengthened Soul: Empowers a Minor Glyph to reduce your Weakened Soul debuff by 3 seconds.
  • Glyph of Renewed Vigor: Empowers a Major Glyph to return 3% mana of your overall Renew cost per tick.
  • Glyph of the Matrix: Empowers a Major Glyph to grant your Greater Heal a chance to increase a player’s dodge rate by 25% for 3 seconds.
  • Glyph of Angelic Intervention: Empowers a Major Glyph to increase the effects and duration of Power Word: Shield, Prayer of Mending, and Renew by 20% if all 3 spells are present on a target.
  • Glyph of Certainty: Empowers a Lesser Glyph to increase the cast speed of your Flash Heal by 15%.
  • Glyph of Light’s Reach: Empowers a Major Glyph to increase the number of targets healed by Prayer of Healing, Circle of Healing, and Prayer of Mending by 1.
  • Glyph of Penance: Empowers a Minor Glyph to increase extra the duration of Shadow Word: Pain and Holy Fire by 6 seconds.
  • Glyph of Admiral Ackbar: Empowers a Major Glyph to increase all healing effects done by you by 75% if Power Word: Shield is active.
  • Glyph of Fortification: Empowers a Minor Glyph to increase player’s armor by 2000 in addition to the Stamina increase.
  • Glyph of Uncertainty: Empowers a Lesser Glyph to decrease a players movement speed by 20% if affected by Psychic Scream.
  • Glyph of Death’s Grip: Empowers a Lesser Glyph to grant a 3 second stunning effect to Shadow Word: Death and increasing the damage taken by the Priest by 50%.
  • Glyph of Mortal Recognition: Empowers a Major Glyph to grant your healing spells a 50% chance to ignore the Mortal Strike effect on a player.
  • Glyph of Focus: Empowers a Minor Glyph to avoid interruption, ignore silence effects, and reduce silence durations when casting Flash Heal by 20%.
  • Glyph of Veritas: Empowers a Minor Glyph to prevent the next 1000 damage a player absorbs if your Greater Heal or Flash Heal brings the player to full health.
  • Glyph of the Crouching Tiger: Empowers a Lesser Glyph to increase damage done by your weapons by 500%.
  • Glyph of Purity: Empowers a Minor Glyph to allow Dispel to remove an additional debuff or buff from friendly or enemy players respectively.

Don’t forget, these aren’t the real deal (yet). But these are Glyphs I’d love to see for Priests when they’re released although I admit some of these do seem a bit over powered. What about you? What Glyphs would you like to see for your class? Are they serious or just for kicks?

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16 Responses to “16 Suggested (and Unlikely) Priest Glyphs”

  1. DocHoliday on July 30th, 2008 10:21 am

    All of those hugely overpowered

    here is what you will get

    Change the color of your spirit thing to red hot pink!

  2. Quemedo on July 30th, 2008 10:31 am

    Haha mat, a lot of then are OP, but is good to dream \o/.

    And where is the funny glyphs?

    Glyph of pink shield: Empower a lesser glyph to make the shiny of your power word: shield pink.
    Glyph of Green Shadow: Empower a lesser glyph to make your shadowform a greenform (still shadowy, but only green).

    Some serious:

    Glyph of Major Control: Empower a Major glyph to make your Mind Control ability to last more 25sec.
    Glyph of Invisibility: Empower a Major glyph to make your fade hability give you invisibility for 2sec. This hability have a 20% to reset agro.
    Glyph of Mana drinker: Empower a Major glyph to make your vampiric Touch give 5% more mana to the caster (5% only to the caster, 2% normally to others in party).
    Glyph of Cryptfiend: Empower a Minor glyph to make your shadowfiend last more 6sec and have str+10 and agi+10.
    Glyph of Greater fire: Empower a Minor glyph to make your innerfire have 30stacks instead of 20.
    Glyph of Mana Destroyer: Empower a Major glyph to make your mana burn spell give 75% damage to enemys, instead of 50%.

    :]
    Some OP, some normal, some funny xD

  3. Trollin' on July 30th, 2008 11:28 am

    “Glyph of Admiral Ackbar”

    IT’S A TRAP!

    Trollin’s last blog post..A Winrar is RTZS

  4. Euripedes on July 30th, 2008 1:33 pm

    OMG melee priests!

    So OP.

    Euripedess last blog post..The Hunter Issue

  5. Ends on July 30th, 2008 7:52 pm

    My bets are on a glyph for increasing the spelldamage coefficient for healing spells. Surely inscriptions will implement the rumored “talent” for the spellpower->healing bonus translation.

  6. Shyraia - Icecrown on July 30th, 2008 11:28 pm

    “Glyph of Penance: Empowers a Minor Glyph to increase extra the duration of Shadow Word: Pain and Holy Fire by 6 seconds.”

    Mindflay renews your Shadow Word: Pain

    Plus that the more of your shadow effect there are on your target the more damage mindflay and mindblast do. So you will want to mindflay again :)

    However, an extra dot would be nice for shadow spec.

  7. hoho on July 31st, 2008 12:20 am

    Glyph of good:
    makes your mind flay not suck. Removes snare, makes it 30y base range and scaling coefficient is at least 80%.

    I’m not good at thinking of good names :(

  8. Curtis on July 31st, 2008 2:26 pm

    I don’t think a glyph should do something that talents can already do.

    I hadn’t seen the article you linked though. Some of those look cool. Like the baby penguin and polar bear ones.

  9. Beth on July 31st, 2008 3:54 pm

    What, no glyph that gives a Holy looking glow? :)

    I think, looking at the druid ones, that there will be one that will increase the timer on Fort spells. There will be ones that cause pushback resistance based on a spell common to the tree it’s related to. Something that gives more health and mana to someone you resurrect would be nice but it would only make wipe recovery shorter. Hmm, something to make Renew and SW:Pain tick longer. And probably something having to do with Holy Nova or Lightwell just to try and get people to take those talents.

    A truly overpowered one would be that when you fall out of your Spirit of Redemption, you get an on-chance proc to be Reborn and pop back up with percent-health/mana. (Why yes, I use a Twisting Nether Darkmoon Card in battlegrounds, why do you ask? *grin*) Oh, and a cool-looking one would be one that changes your Spirit form to look like yourself (poor guy-priests) or at least something cooler than the current model. Maybe look like a T6 priest!

    Beth

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