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	<title>Comments on: DKP is the Devil</title>
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	<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/</link>
	<description>Where healers come first</description>
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		<title>By: Raptaur</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-12684</link>
		<dc:creator>Raptaur</dc:creator>
		<pubDate>Thu, 06 Nov 2008 13:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-12684</guid>
		<description>We are a casual guild and we use a /roll system, to give you an idea on the basic layout IÃ¢â‚¬â„¢ll highlight.

Because we donÃ¢â‚¬â„¢t care about being first to kill whomever and to keep focuse on keeping our guild casual, loot is given out by lady luck.

However to combat the Ã¢â‚¬ËœNew guy that just turned upÃ¢â‚¬â„¢ and won the loot well we donÃ¢â‚¬â„¢t have any new guys so to speak.  The price you pay to the guild to take part in the system is a 12 raid turnout where you donÃ¢â‚¬â„¢t get to roll on any loot.
If this price seems too steep for you then yeah our guild may not be what you are looking for, but once youÃ¢â‚¬â„¢ve paid to the Ã¢â‚¬ËœspiritÃ¢â‚¬â„¢ of the guild youÃ¢â‚¬â„¢ll understand how the guild works, everybody starts an initiate rank working to pay Ã¢â‚¬ËœspiritÃ¢â‚¬â„¢ to the guild 

This keep the guild casual, they is no bickering on decision made, no envy on someone else that has more points and most importantly you donÃ¢â‚¬â„¢t feel that you have to turn out for all the raids running.

You turn up to lots of raids you get to roll on lots of items, you donÃ¢â‚¬â„¢t turn up to raid you donÃ¢â‚¬â„¢t roll on a lot of items.  The guys that are there all the time inevitably end up better equipt.

Sometimes you win sometimes you don&#039;t... but all qualifying rollers have the same chance as each other.  All took part in &#039;this&#039; raid instance, all have equal share of getting it just cause you were in last weeks raid doesn&#039;t give you extra bonus on next weeks raid, they are two different runs.

Systems be it DKP or Loot Council or any other favour the few, and those few are in charge of too many guilds

The /roll system was made for a reason, seems only a good guild can make use of it sadly</description>
		<content:encoded><![CDATA[<p>We are a casual guild and we use a /roll system, to give you an idea on the basic layout IÃ¢â‚¬â„¢ll highlight.</p>
<p>Because we donÃ¢â‚¬â„¢t care about being first to kill whomever and to keep focuse on keeping our guild casual, loot is given out by lady luck.</p>
<p>However to combat the Ã¢â‚¬ËœNew guy that just turned upÃ¢â‚¬â„¢ and won the loot well we donÃ¢â‚¬â„¢t have any new guys so to speak.  The price you pay to the guild to take part in the system is a 12 raid turnout where you donÃ¢â‚¬â„¢t get to roll on any loot.<br />
If this price seems too steep for you then yeah our guild may not be what you are looking for, but once youÃ¢â‚¬â„¢ve paid to the Ã¢â‚¬ËœspiritÃ¢â‚¬â„¢ of the guild youÃ¢â‚¬â„¢ll understand how the guild works, everybody starts an initiate rank working to pay Ã¢â‚¬ËœspiritÃ¢â‚¬â„¢ to the guild </p>
<p>This keep the guild casual, they is no bickering on decision made, no envy on someone else that has more points and most importantly you donÃ¢â‚¬â„¢t feel that you have to turn out for all the raids running.</p>
<p>You turn up to lots of raids you get to roll on lots of items, you donÃ¢â‚¬â„¢t turn up to raid you donÃ¢â‚¬â„¢t roll on a lot of items.  The guys that are there all the time inevitably end up better equipt.</p>
<p>Sometimes you win sometimes you don&#8217;t&#8230; but all qualifying rollers have the same chance as each other.  All took part in &#8216;this&#8217; raid instance, all have equal share of getting it just cause you were in last weeks raid doesn&#8217;t give you extra bonus on next weeks raid, they are two different runs.</p>
<p>Systems be it DKP or Loot Council or any other favour the few, and those few are in charge of too many guilds</p>
<p>The /roll system was made for a reason, seems only a good guild can make use of it sadly</p>
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		<title>By: Build Your Own Guild Part 3: The Dreaded Loot Question : World of Matticus</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-11722</link>
		<dc:creator>Build Your Own Guild Part 3: The Dreaded Loot Question : World of Matticus</dc:creator>
		<pubDate>Wed, 24 Sep 2008 13:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-11722</guid>
		<description>[...] agrees with me either&#8211;based on her own personal experiences, Wyn gives you almost the opposite advice that I will. Listen to both of us and draw your own [...]</description>
		<content:encoded><![CDATA[<p>[...] agrees with me either&#8211;based on her own personal experiences, Wyn gives you almost the opposite advice that I will. Listen to both of us and draw your own [...]</p>
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		<title>By: Draedyn</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-11048</link>
		<dc:creator>Draedyn</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-11048</guid>
		<description>I&#039;m an officer in a Sunwell guild that uses a pure DKP system.  While I&#039;ll be the first to admit that DKP has some major issues, that can pretty much be said of any loot system.  The important thing to do is realize those weaknesses and try to compensate for them the best you can.

As to the idea that players that are &quot;defaulted&quot; gear shouldn&#039;t be congratulated.  I&#039;m sorry that is complete rubbish.  Our DKP system is designed to cope with the largest problem we have as a raiding guild, attendance.  

We have between 36-40 members at any given time, and getting that many adult professionals (the type of guild we are) to show up consistently is a challenge to say the least.  

So if say someone has been showing up every day for a month, farming, grinding, pushing content finally gets to see an item they want drop off Illidan.  They earned it and should be congratulated in my opinion.  

The idea that someone else who shows up one day a week but is amazing and tries their hardest should have priority over that other person who shows up day in and day out strikes me as one of the many things that can go wrong with LC.  By what criteria do you judge one player as more deserving than another?  It&#039;s all too subjective and even if you think you&#039;re being as fair and objective as possible, I guarantee there will be players who disagree.

Also as someone said above, a DKP system closely resembles capitalism.  I guess the fact that most of us are young professions, the system makes sense and seems fair to everyone.  In fact, I think the players have often referred to our dkp/hour as a wage.

Our DKP system is also paired with a pure rotation system that makes sure attendance and access to loot tables is fair.  Out motto is &quot;everyone sits.&quot;  From officers all the way down to initiates.  Everyone has the same access to raids.  We warn initiates that they will raid immediately once accepted and it&#039;s pretty much true.  There are no bench warmers in the guild.

The biggest issue I think in regards to DKP is having a top heavy bloated system that locks out new people.  We&#039;ve fought this by keeping the amounts of DKP awarded small.  I always shake my head when I hear of people with 6000+ DKP.  It often doesn&#039;t take more than 2 weeks for new people to become competitive.  

But we&#039;ve also combat bloating with progression.  When you farm the same content for 3 months, pretty soon people stop spending DKP.  New loot tables will drag the top down as new more desired items begin falling.  We&#039;ve also reset our DKP (T5 to T6) and plan to do so again before expansion.

Ultimately your loot system should be tailored to your guilds individual needs and personalities.  It should solve problems for you, not cause them.  No one loot system is, or should claimed to be the best solution for all guilds.</description>
		<content:encoded><![CDATA[<p>I&#8217;m an officer in a Sunwell guild that uses a pure DKP system.  While I&#8217;ll be the first to admit that DKP has some major issues, that can pretty much be said of any loot system.  The important thing to do is realize those weaknesses and try to compensate for them the best you can.</p>
<p>As to the idea that players that are &#8220;defaulted&#8221; gear shouldn&#8217;t be congratulated.  I&#8217;m sorry that is complete rubbish.  Our DKP system is designed to cope with the largest problem we have as a raiding guild, attendance.  </p>
<p>We have between 36-40 members at any given time, and getting that many adult professionals (the type of guild we are) to show up consistently is a challenge to say the least.  </p>
<p>So if say someone has been showing up every day for a month, farming, grinding, pushing content finally gets to see an item they want drop off Illidan.  They earned it and should be congratulated in my opinion.  </p>
<p>The idea that someone else who shows up one day a week but is amazing and tries their hardest should have priority over that other person who shows up day in and day out strikes me as one of the many things that can go wrong with LC.  By what criteria do you judge one player as more deserving than another?  It&#8217;s all too subjective and even if you think you&#8217;re being as fair and objective as possible, I guarantee there will be players who disagree.</p>
<p>Also as someone said above, a DKP system closely resembles capitalism.  I guess the fact that most of us are young professions, the system makes sense and seems fair to everyone.  In fact, I think the players have often referred to our dkp/hour as a wage.</p>
<p>Our DKP system is also paired with a pure rotation system that makes sure attendance and access to loot tables is fair.  Out motto is &#8220;everyone sits.&#8221;  From officers all the way down to initiates.  Everyone has the same access to raids.  We warn initiates that they will raid immediately once accepted and it&#8217;s pretty much true.  There are no bench warmers in the guild.</p>
<p>The biggest issue I think in regards to DKP is having a top heavy bloated system that locks out new people.  We&#8217;ve fought this by keeping the amounts of DKP awarded small.  I always shake my head when I hear of people with 6000+ DKP.  It often doesn&#8217;t take more than 2 weeks for new people to become competitive.  </p>
<p>But we&#8217;ve also combat bloating with progression.  When you farm the same content for 3 months, pretty soon people stop spending DKP.  New loot tables will drag the top down as new more desired items begin falling.  We&#8217;ve also reset our DKP (T5 to T6) and plan to do so again before expansion.</p>
<p>Ultimately your loot system should be tailored to your guilds individual needs and personalities.  It should solve problems for you, not cause them.  No one loot system is, or should claimed to be the best solution for all guilds.</p>
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		<title>By: 2ndNin</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-10035</link>
		<dc:creator>2ndNin</dc:creator>
		<pubDate>Fri, 18 Jul 2008 10:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-10035</guid>
		<description>:P /roll went away when people got upset that the guy that just stepped into the instance kept winning your loot. 

(Actually I quite like /roll, even though I regularly lose them).

2ndNins last blog post..&lt;a href=&quot;http://2ndnin.blogspot.com/2008/07/on-approaching-raid-content-as.html&quot; rel=&quot;nofollow&quot;&gt;On Approaching raid content as instances&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p> <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  /roll went away when people got upset that the guy that just stepped into the instance kept winning your loot. </p>
<p>(Actually I quite like /roll, even though I regularly lose them).</p>
<p>2ndNins last blog post..<a href="http://2ndnin.blogspot.com/2008/07/on-approaching-raid-content-as.html" rel="nofollow">On Approaching raid content as instances</a></p>
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		<title>By: Stupid Mage</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-10020</link>
		<dc:creator>Stupid Mage</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-10020</guid>
		<description>Whatever happened to /roll?



jk</description>
		<content:encoded><![CDATA[<p>Whatever happened to /roll?</p>
<p>jk</p>
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		<title>By: Machus</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-10009</link>
		<dc:creator>Machus</dc:creator>
		<pubDate>Wed, 16 Jul 2008 02:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-10009</guid>
		<description>Having seen both, I agree entirely. Every time I was in a DKP guild I felt more selfish, excessively concerned about loot, and less willing to compromise. I do still feel that if you have a DKP system, DKP should be the last word - when you try to have a mixture of DKP and council you will have drama. So DKP sooner or later will result in ineffective loot awards.

At some point I joined our local &quot;server first&quot; guild, progressing from Magtheridon to Vashj. They had loot council, and it was absolutely the correct thing to do for progress. I never got any loot from them, other than Kara stuff, and that was right too, since in the end I decided progression raiding was not for me and I quit. But while I was in the guild I never cared about loot personally. I cared about doing my best in the raid, and when it was a close call whether I or a more established member got the item I was flattered. Altogether a better system.</description>
		<content:encoded><![CDATA[<p>Having seen both, I agree entirely. Every time I was in a DKP guild I felt more selfish, excessively concerned about loot, and less willing to compromise. I do still feel that if you have a DKP system, DKP should be the last word &#8211; when you try to have a mixture of DKP and council you will have drama. So DKP sooner or later will result in ineffective loot awards.</p>
<p>At some point I joined our local &#8220;server first&#8221; guild, progressing from Magtheridon to Vashj. They had loot council, and it was absolutely the correct thing to do for progress. I never got any loot from them, other than Kara stuff, and that was right too, since in the end I decided progression raiding was not for me and I quit. But while I was in the guild I never cared about loot personally. I cared about doing my best in the raid, and when it was a close call whether I or a more established member got the item I was flattered. Altogether a better system.</p>
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		<title>By: Kaelieh</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-10004</link>
		<dc:creator>Kaelieh</dc:creator>
		<pubDate>Tue, 15 Jul 2008 06:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-10004</guid>
		<description>I&#039;m the DKP master, and warlock class leader, for Assaut on Shadowmoon. I wound up in a dkp system because of the original officer in my guild who ran our system. He favored a zero-sum, fixed price system; thus, that was my first loot distribution system. My best friend plays Alliance on Vek and won&#039;t raid in anything but a loot council system.

I don&#039;t think I could ever be in a guild that uses a loot council. I would feel such a lack of control in loot distribution. Even if Assault was running a loot council system, I wouldn&#039;t feel comfortable with it, and obviously, I would have a good deal of influence over awarding of loot to members as a class leader.

The interesting thing about our dkp system is how it has evovled throughout our history. I took over the system and did a complete overhaul on pricing and looting rules. The unique thing that has become apart of our system is the &quot;semi&quot; loot council that has developed among our raiders. Among each class has developed a tight nit group of friends. We&#039;ve been lucky with players that have been come apart of our raiding core. Yes, we run a dkp system where the highest dkp bidder wins, but our members care about the guild more than themselves, so we don&#039;t see the person with the highest dkp bid when an item is a huge upgrade for another player. Another warlock and myself who both have our t5 shoulders and the top two dkp totals in our system, passed on the Hatefury Mantle to our newest warlock who had his t4 shoulders. We both would love those shoulders, but we also would rather see our guild progress ass a whole.

We are unique in that and quite lucky to have such players as members. DKP is an economic system (which is how I became dkp master, I&#039;m obbessed with finance, lol) and it will evolve differently in each guild. We can&#039;t be afraid to change our systems if they aren&#039;t working. The guilds that recongize this are the guilds where their looting system works, no matter how they choose to distribute loot.</description>
		<content:encoded><![CDATA[<p>I&#8217;m the DKP master, and warlock class leader, for Assaut on Shadowmoon. I wound up in a dkp system because of the original officer in my guild who ran our system. He favored a zero-sum, fixed price system; thus, that was my first loot distribution system. My best friend plays Alliance on Vek and won&#8217;t raid in anything but a loot council system.</p>
<p>I don&#8217;t think I could ever be in a guild that uses a loot council. I would feel such a lack of control in loot distribution. Even if Assault was running a loot council system, I wouldn&#8217;t feel comfortable with it, and obviously, I would have a good deal of influence over awarding of loot to members as a class leader.</p>
<p>The interesting thing about our dkp system is how it has evovled throughout our history. I took over the system and did a complete overhaul on pricing and looting rules. The unique thing that has become apart of our system is the &#8220;semi&#8221; loot council that has developed among our raiders. Among each class has developed a tight nit group of friends. We&#8217;ve been lucky with players that have been come apart of our raiding core. Yes, we run a dkp system where the highest dkp bidder wins, but our members care about the guild more than themselves, so we don&#8217;t see the person with the highest dkp bid when an item is a huge upgrade for another player. Another warlock and myself who both have our t5 shoulders and the top two dkp totals in our system, passed on the Hatefury Mantle to our newest warlock who had his t4 shoulders. We both would love those shoulders, but we also would rather see our guild progress ass a whole.</p>
<p>We are unique in that and quite lucky to have such players as members. DKP is an economic system (which is how I became dkp master, I&#8217;m obbessed with finance, lol) and it will evolve differently in each guild. We can&#8217;t be afraid to change our systems if they aren&#8217;t working. The guilds that recongize this are the guilds where their looting system works, no matter how they choose to distribute loot.</p>
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		<title>By: Hedus</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-9969</link>
		<dc:creator>Hedus</dc:creator>
		<pubDate>Fri, 11 Jul 2008 13:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-9969</guid>
		<description>My main&#039;s guild uses Loot Council, and I&#039;m glad we do. But I know there can be problems. If you have a smaller, non-loot whore core, it&#039;s a beautiful thing. But mostly it all comes down to whether your raiders will trust the council&#039;s judgment or not. Our guys do, almost universally. We&#039;ve lost 1 guy who felt like the council didn&#039;t distribute loot fairly (i.e., to him), and he was a problem anyways so the officers were frankly relieved to see him go.

I&#039;m with Auz...you either trust your officers or you don&#039;t. That means believing they know the game, that they&#039;re going to make a great decision most of the time, and that when they make a mistake it was an honest one (and yes, mistakes will happen--part of buying into a loot council system is accepting that the rare mistake will occur and not getting worked up over that). At the same time, I seriously doubt Auz was advocating that you shouldn&#039;t question the leadership, period. Of course you can question and criticize, and good officers listen. But they don&#039;t have to change their minds, and if they don&#039;t, it comes back to trust--will you accept the judgment and suck it up, or will you nurse your disappointment? Again, if you can&#039;t let it go, if you don&#039;t trust them enough to do that, why are you raiding under them?</description>
		<content:encoded><![CDATA[<p>My main&#8217;s guild uses Loot Council, and I&#8217;m glad we do. But I know there can be problems. If you have a smaller, non-loot whore core, it&#8217;s a beautiful thing. But mostly it all comes down to whether your raiders will trust the council&#8217;s judgment or not. Our guys do, almost universally. We&#8217;ve lost 1 guy who felt like the council didn&#8217;t distribute loot fairly (i.e., to him), and he was a problem anyways so the officers were frankly relieved to see him go.</p>
<p>I&#8217;m with Auz&#8230;you either trust your officers or you don&#8217;t. That means believing they know the game, that they&#8217;re going to make a great decision most of the time, and that when they make a mistake it was an honest one (and yes, mistakes will happen&#8211;part of buying into a loot council system is accepting that the rare mistake will occur and not getting worked up over that). At the same time, I seriously doubt Auz was advocating that you shouldn&#8217;t question the leadership, period. Of course you can question and criticize, and good officers listen. But they don&#8217;t have to change their minds, and if they don&#8217;t, it comes back to trust&#8211;will you accept the judgment and suck it up, or will you nurse your disappointment? Again, if you can&#8217;t let it go, if you don&#8217;t trust them enough to do that, why are you raiding under them?</p>
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		<title>By: Imalinata</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-9963</link>
		<dc:creator>Imalinata</dc:creator>
		<pubDate>Fri, 11 Jul 2008 05:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-9963</guid>
		<description>Our guild has been around for over 3 years now, and only in the last 4-6 months have we switched from DKP to Loot Council.  What finally sealed the deal so to speak, is that we had probably 1/2 to 2/3 of the guild with large amounts of dkp and people weren&#039;t bidding on huge upgrades because they were bigger for others (who in turn also didn&#039;t bid) because they wanted something else that they placed a higher value on.  The best example of this is probably all the priests passing on some amazing healing pants out of MH because they all wanted the Archi staff back when we were first starting MH &amp; BT.  

Our Loot Council is based off of 60 day attendance  percentage and the quantity of main spec items the player has received in the past 30 days.  Obviously we have gone around that when different situations have come up (gearing up dps with 4pc T6 over healers for our Brut push) but as guidelines they work quite well at distributing the gear throughout the raid &amp; guild.  

Loot Council has worked remarkably well and the switch didn&#039;t even create too many waves which surprised a fair amount of the officers after how entrenched we were in our DKP system.  However, we also keep a very small guild so we have minimal rotation of the players who raid from night to night.</description>
		<content:encoded><![CDATA[<p>Our guild has been around for over 3 years now, and only in the last 4-6 months have we switched from DKP to Loot Council.  What finally sealed the deal so to speak, is that we had probably 1/2 to 2/3 of the guild with large amounts of dkp and people weren&#8217;t bidding on huge upgrades because they were bigger for others (who in turn also didn&#8217;t bid) because they wanted something else that they placed a higher value on.  The best example of this is probably all the priests passing on some amazing healing pants out of MH because they all wanted the Archi staff back when we were first starting MH &amp; BT.  </p>
<p>Our Loot Council is based off of 60 day attendance  percentage and the quantity of main spec items the player has received in the past 30 days.  Obviously we have gone around that when different situations have come up (gearing up dps with 4pc T6 over healers for our Brut push) but as guidelines they work quite well at distributing the gear throughout the raid &amp; guild.  </p>
<p>Loot Council has worked remarkably well and the switch didn&#8217;t even create too many waves which surprised a fair amount of the officers after how entrenched we were in our DKP system.  However, we also keep a very small guild so we have minimal rotation of the players who raid from night to night.</p>
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		<title>By: Leiandra</title>
		<link>http://www.worldofmatticus.com/2008/07/09/dkp-is-the-devil/comment-page-1/#comment-9955</link>
		<dc:creator>Leiandra</dc:creator>
		<pubDate>Thu, 10 Jul 2008 21:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=1021#comment-9955</guid>
		<description>Dang you, Matticus!!!  I thought it was you writing this.  You&#039;d think I&#039;d learn to pay attention to the two writers by now.  I was actually kind of surprised about &quot;your&quot; view (since I&#039;ve read your posts for so long.)  Yeah... Wyn is different.  I think she&#039;s overly optimistic (not in a bad way, mind you).  At any rate... my point still stands.  lol.</description>
		<content:encoded><![CDATA[<p>Dang you, Matticus!!!  I thought it was you writing this.  You&#8217;d think I&#8217;d learn to pay attention to the two writers by now.  I was actually kind of surprised about &#8220;your&#8221; view (since I&#8217;ve read your posts for so long.)  Yeah&#8230; Wyn is different.  I think she&#8217;s overly optimistic (not in a bad way, mind you).  At any rate&#8230; my point still stands.  lol.</p>
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