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	<title>Comments on: 6 Reasons Why I Haven&#8217;t Killed Archimonde Yet</title>
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	<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/</link>
	<description>Where healers come first</description>
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		<title>By: Chanze</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8275</link>
		<dc:creator>Chanze</dc:creator>
		<pubDate>Sun, 06 Apr 2008 10:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8275</guid>
		<description>Also we found out tonight that the stump was indeed corrected as about 2/3 of my group ate a doomfire from trying to stand on it thinking they were safe.</description>
		<content:encoded><![CDATA[<p>Also we found out tonight that the stump was indeed corrected as about 2/3 of my group ate a doomfire from trying to stand on it thinking they were safe.</p>
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		<title>By: Chanze</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8274</link>
		<dc:creator>Chanze</dc:creator>
		<pubDate>Sun, 06 Apr 2008 10:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8274</guid>
		<description>ok we are on week 2 on archie as well and I so hear ya here.</description>
		<content:encoded><![CDATA[<p>ok we are on week 2 on archie as well and I so hear ya here.</p>
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		<title>By: Doug</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8242</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 03 Apr 2008 11:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8242</guid>
		<description>If you get anywhere NEAR that stump, Archi will start to finger radom people...HARD.  This also happens when people get too far up the hillside AND when the tank stops auto-attacking for more than 1 hit to avoid an unlucky parry at low health.

This is Blizzard&#039;s anti-exploit for the fight.

My raid leader had an extensive conversation with a GM about the fight being bugged, and random fingers, and each time it happened, the GM was able to point out that the cause of each finger was one of the &#039;exploits&#039; listed above.  This resulted in a newly invited druid that ignored the raid leader and stood on the stump to get kicked from the next raid he did it.  The hillside was cause for concern because the group closest to it would get airbursted 1/3 of the way up the hill.  When the fires were anywhere near the bottom of the hill Archi fngered someone.

You can&#039;t control the actions of other people, in this case you just have to do your best and wait it out.  After each attempt see how many people consistantly ate a doomfire, died to fall damage or to the curse, and find out WHY it happened, call out people when they make a mistake, so at the least they realize that they are doing something wrong, and at the best they own up and fix the problem. 

Hopefully that helps you Matt.  GL!</description>
		<content:encoded><![CDATA[<p>If you get anywhere NEAR that stump, Archi will start to finger radom people&#8230;HARD.  This also happens when people get too far up the hillside AND when the tank stops auto-attacking for more than 1 hit to avoid an unlucky parry at low health.</p>
<p>This is Blizzard&#8217;s anti-exploit for the fight.</p>
<p>My raid leader had an extensive conversation with a GM about the fight being bugged, and random fingers, and each time it happened, the GM was able to point out that the cause of each finger was one of the &#8216;exploits&#8217; listed above.  This resulted in a newly invited druid that ignored the raid leader and stood on the stump to get kicked from the next raid he did it.  The hillside was cause for concern because the group closest to it would get airbursted 1/3 of the way up the hill.  When the fires were anywhere near the bottom of the hill Archi fngered someone.</p>
<p>You can&#8217;t control the actions of other people, in this case you just have to do your best and wait it out.  After each attempt see how many people consistantly ate a doomfire, died to fall damage or to the curse, and find out WHY it happened, call out people when they make a mistake, so at the least they realize that they are doing something wrong, and at the best they own up and fix the problem. </p>
<p>Hopefully that helps you Matt.  GL!</p>
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		<title>By: Wynthea</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8234</link>
		<dc:creator>Wynthea</dc:creator>
		<pubDate>Wed, 02 Apr 2008 20:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8234</guid>
		<description>You could, as of 2.3, avoid doomfires on the stump. I do not know if it was corrected in 2.4, as a couple of other not-quite-exploits for the fight were. (you can no longer position your raid on the hills to the north, for example)

A few videos I have seen actually position the TANK on this stump, so he avoids fire and airbursts alltogether; if the position still affords that protection, you could certainly protect yourself there.</description>
		<content:encoded><![CDATA[<p>You could, as of 2.3, avoid doomfires on the stump. I do not know if it was corrected in 2.4, as a couple of other not-quite-exploits for the fight were. (you can no longer position your raid on the hills to the north, for example)</p>
<p>A few videos I have seen actually position the TANK on this stump, so he avoids fire and airbursts alltogether; if the position still affords that protection, you could certainly protect yourself there.</p>
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		<title>By: Aylii</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8229</link>
		<dc:creator>Aylii</dc:creator>
		<pubDate>Wed, 02 Apr 2008 18:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8229</guid>
		<description>Archimonde is one of those fights where everyone has to be extremely self aware as well as aware of everything around them. Its a piece of shit fight, and even a guild killer, but all it requires is a few things.

1. Patience, it takes a while for 25 people to get the flow of it, but it should not take more than 2-3 full raid days on him to get it.

2. Understanding, Players need to know the fight like they know their rosy palms. This isn&#039;t a fight where you can just wing it.

3. Survival, DPS at first is secondary. Until you get the hang of the fight, you need to just survive.

4. Bring the best that you can to Archimonde until he is on farm status, he is a guild check and a gear check because just surviving won&#039;t help you. Keep a mix of survival and dps.

5. Players that underpreform need to go. Sorry, but either they need to shape up or go. It is going to get harder and harder as you go along, and you may as well get bench (on archi) them until they either can respec and regear, or gquit. better get it done now before you hit RoS.

6. An extension of survival, DPS is expected to keep themselves alive. The healers can only do so much, so dps have to take care of themselves unless they get damage that is completely unavoidable.

Thats all I can think of right now. :)</description>
		<content:encoded><![CDATA[<p>Archimonde is one of those fights where everyone has to be extremely self aware as well as aware of everything around them. Its a piece of shit fight, and even a guild killer, but all it requires is a few things.</p>
<p>1. Patience, it takes a while for 25 people to get the flow of it, but it should not take more than 2-3 full raid days on him to get it.</p>
<p>2. Understanding, Players need to know the fight like they know their rosy palms. This isn&#8217;t a fight where you can just wing it.</p>
<p>3. Survival, DPS at first is secondary. Until you get the hang of the fight, you need to just survive.</p>
<p>4. Bring the best that you can to Archimonde until he is on farm status, he is a guild check and a gear check because just surviving won&#8217;t help you. Keep a mix of survival and dps.</p>
<p>5. Players that underpreform need to go. Sorry, but either they need to shape up or go. It is going to get harder and harder as you go along, and you may as well get bench (on archi) them until they either can respec and regear, or gquit. better get it done now before you hit RoS.</p>
<p>6. An extension of survival, DPS is expected to keep themselves alive. The healers can only do so much, so dps have to take care of themselves unless they get damage that is completely unavoidable.</p>
<p>Thats all I can think of right now. <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Matticus!</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8227</link>
		<dc:creator>Matticus!</dc:creator>
		<pubDate>Wed, 02 Apr 2008 18:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8227</guid>
		<description>Everyone: Thanks for the words and the show of support. I have no doubt in mind that we will kill this boss. It&#039;s just a matter of when. 

Doc: You&#039;re right. It is absolutely an execution problem. Our group is able to hold it together for about 4 minutes at a time before we buckle and the dam breaks. 

Doug: I thought Vashj was terrible. Archimonde takes the cake =). Here&#039;s a question though, and if no one answers, I&#039;m gonna put it up as a main post just in case. But there&#039;s a stump behind Archi. I&#039;ve tried using it a few times but we&#039;ve always wiped before I could come to a clear conclusion. Can I stand on that stump and not worry about doomfires? Typically, as a Priest I&#039;ll be able to eat the first two fears with fear ward and a trinket. But after that, it is literally anybody&#039;s game.</description>
		<content:encoded><![CDATA[<p>Everyone: Thanks for the words and the show of support. I have no doubt in mind that we will kill this boss. It&#8217;s just a matter of when. </p>
<p>Doc: You&#8217;re right. It is absolutely an execution problem. Our group is able to hold it together for about 4 minutes at a time before we buckle and the dam breaks. </p>
<p>Doug: I thought Vashj was terrible. Archimonde takes the cake =). Here&#8217;s a question though, and if no one answers, I&#8217;m gonna put it up as a main post just in case. But there&#8217;s a stump behind Archi. I&#8217;ve tried using it a few times but we&#8217;ve always wiped before I could come to a clear conclusion. Can I stand on that stump and not worry about doomfires? Typically, as a Priest I&#8217;ll be able to eat the first two fears with fear ward and a trinket. But after that, it is literally anybody&#8217;s game.</p>
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		<title>By: Doug</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8226</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 02 Apr 2008 18:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8226</guid>
		<description>Archimonde is the true idiot finder in endgame raiding.  There is VERY little margin for error.  

DPS classes need to get topping the meters out of their head, and just stay out of the fires.  Playing it safe and Archi enraging at 9% is better than a 50% wipe in 2 minutes.

Healers need to be able to trust their teammates to keep the tank up when flames get out of hand in their area.  Trying to do too much is the #1 cause of healer death on this fight (I spent 2 whole nights doing this because every single time I was out, the tank went down).

Decursers NEED to be on top of things, and EVERYONE needs to be in range of a decurser at all times.

Know when its &#039;safe&#039; to be in DPS/Healing (fear on cooldown and you have at least 1 fear breaking ability available aside from tremor totem) so the only thing you need to worry about is staying away from the flames.  This is to minimize the randomness of the encounter.  This is also when DPS needs to blow their cooldowns and do as much damage as possible, as these windows are likely to be few and far between.

Finally:
When you get a flame near you, run directly away from the boss, because more than likely it will latch on to you, effectively enabling you to kite it into empty space so that the rest of the raid has one less flame to deal with.  Running to the side usually causes the flames to head towards another group, or worse encircle the melee, so they can all get feared and DIAF.</description>
		<content:encoded><![CDATA[<p>Archimonde is the true idiot finder in endgame raiding.  There is VERY little margin for error.  </p>
<p>DPS classes need to get topping the meters out of their head, and just stay out of the fires.  Playing it safe and Archi enraging at 9% is better than a 50% wipe in 2 minutes.</p>
<p>Healers need to be able to trust their teammates to keep the tank up when flames get out of hand in their area.  Trying to do too much is the #1 cause of healer death on this fight (I spent 2 whole nights doing this because every single time I was out, the tank went down).</p>
<p>Decursers NEED to be on top of things, and EVERYONE needs to be in range of a decurser at all times.</p>
<p>Know when its &#8217;safe&#8217; to be in DPS/Healing (fear on cooldown and you have at least 1 fear breaking ability available aside from tremor totem) so the only thing you need to worry about is staying away from the flames.  This is to minimize the randomness of the encounter.  This is also when DPS needs to blow their cooldowns and do as much damage as possible, as these windows are likely to be few and far between.</p>
<p>Finally:<br />
When you get a flame near you, run directly away from the boss, because more than likely it will latch on to you, effectively enabling you to kite it into empty space so that the rest of the raid has one less flame to deal with.  Running to the side usually causes the flames to head towards another group, or worse encircle the melee, so they can all get feared and DIAF.</p>
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		<title>By: DocHoliday</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8224</link>
		<dc:creator>DocHoliday</dc:creator>
		<pubDate>Wed, 02 Apr 2008 18:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8224</guid>
		<description>I dont know what to say Matt.  I havent been involved in your Arch attempts at all and just from what I am hearing from people and you it just seems like an execution problem more then anything.

I Have done Arch on my hunter and the biggest thing we did was replace people that cant cut it.   We replaced people that died due to whatever reasons they gave.  We then replaced people people that did poor DPS or healing.   After we found our &quot;set&quot; group we were able to farm 5/5 Hyjal and get down the stopper bosses in Gurtrogg and RoS in Black temple.  

I disagree with you sid.  If you have one class that is 5 percent less dps then another with the similar gear then they need to respec.  Good Hemo rogues that I know do 100 DPS or so less the similar geared Combat rogues.  For instance our top Rogues seem to do on average 1000-1200 DPS on Archimonde.  The Hemo rogue is doing anywhere from 450-750 DPS.  Thats a big difference and his Hemo buff will come no where near enough of a dps increase to justify his spot.</description>
		<content:encoded><![CDATA[<p>I dont know what to say Matt.  I havent been involved in your Arch attempts at all and just from what I am hearing from people and you it just seems like an execution problem more then anything.</p>
<p>I Have done Arch on my hunter and the biggest thing we did was replace people that cant cut it.   We replaced people that died due to whatever reasons they gave.  We then replaced people people that did poor DPS or healing.   After we found our &#8220;set&#8221; group we were able to farm 5/5 Hyjal and get down the stopper bosses in Gurtrogg and RoS in Black temple.  </p>
<p>I disagree with you sid.  If you have one class that is 5 percent less dps then another with the similar gear then they need to respec.  Good Hemo rogues that I know do 100 DPS or so less the similar geared Combat rogues.  For instance our top Rogues seem to do on average 1000-1200 DPS on Archimonde.  The Hemo rogue is doing anywhere from 450-750 DPS.  Thats a big difference and his Hemo buff will come no where near enough of a dps increase to justify his spot.</p>
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		<title>By: sid67</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8221</link>
		<dc:creator>sid67</dc:creator>
		<pubDate>Wed, 02 Apr 2008 17:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8221</guid>
		<description>In regards to Bruce: Take a look at this &lt;a href=&quot;http://rogue.raidcal.com/&quot; rel=&quot;nofollow&quot;&gt;rogue DPS calculator&lt;/a&gt;.  You can import BruceÃ¢â‚¬â„¢s gear and his spec into the sheet and then look at how his DPS would look with some of the other standard specs.  The calculator takes the Hemo debuff into consideration, so you can get a feel for his specs overall contribution to the group.  You will want to tweak the Ã¢â‚¬Å“buffsÃ¢â‚¬Â to reflect the group that he is in, but if you want to get a good snapshot of whether his DPS contribution is adequate with that spec, you can use the calculator as a tool.  ItÃ¢â‚¬â„¢s not gospel, but itÃ¢â‚¬â„¢s damn useful.

One thing that is not fair is to compare other Rogue DPS to the Hemo Rogue since they also gain the benefit of the Hemo debuff.  At lower gear levels, Hemo rogues can generate combo points quickly and have increased damage to Rupture.  If a fight requires a lot of running in/out for the Rogue, then the DPS they can contribute can be better in certain situations.  

Under almost all scenarios, Combat Swords will always be more DPS in a Ã¢â‚¬Å“stand-stillÃ¢â‚¬Â fight.  As I mentioned above, Hemo spec fits in nicely when you need to run away from the boss for periods of time.  In my opinion, if a Hemo rogue is within 3-4% of the Combat Swords spec (according to the calculator) then there is nothing wrong with the spec since it has situational advantages.  If it is more than 5%, then the situational advantages are not greater than the DPS lost from the spec.   Another thing to consider is that as a Rogues +hit and AP increase, then the delta between Combat Swords and other specs gets considerably larger.  The calculator is useful for helping find that point (5% imo) where you can no longer justify other specs over Combat Swords.</description>
		<content:encoded><![CDATA[<p>In regards to Bruce: Take a look at this <a href="http://rogue.raidcal.com/" rel="nofollow">rogue DPS calculator</a>.  You can import BruceÃ¢â‚¬â„¢s gear and his spec into the sheet and then look at how his DPS would look with some of the other standard specs.  The calculator takes the Hemo debuff into consideration, so you can get a feel for his specs overall contribution to the group.  You will want to tweak the Ã¢â‚¬Å“buffsÃ¢â‚¬Â to reflect the group that he is in, but if you want to get a good snapshot of whether his DPS contribution is adequate with that spec, you can use the calculator as a tool.  ItÃ¢â‚¬â„¢s not gospel, but itÃ¢â‚¬â„¢s damn useful.</p>
<p>One thing that is not fair is to compare other Rogue DPS to the Hemo Rogue since they also gain the benefit of the Hemo debuff.  At lower gear levels, Hemo rogues can generate combo points quickly and have increased damage to Rupture.  If a fight requires a lot of running in/out for the Rogue, then the DPS they can contribute can be better in certain situations.  </p>
<p>Under almost all scenarios, Combat Swords will always be more DPS in a Ã¢â‚¬Å“stand-stillÃ¢â‚¬Â fight.  As I mentioned above, Hemo spec fits in nicely when you need to run away from the boss for periods of time.  In my opinion, if a Hemo rogue is within 3-4% of the Combat Swords spec (according to the calculator) then there is nothing wrong with the spec since it has situational advantages.  If it is more than 5%, then the situational advantages are not greater than the DPS lost from the spec.   Another thing to consider is that as a Rogues +hit and AP increase, then the delta between Combat Swords and other specs gets considerably larger.  The calculator is useful for helping find that point (5% imo) where you can no longer justify other specs over Combat Swords.</p>
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		<title>By: RandomGuy</title>
		<link>http://www.worldofmatticus.com/2008/04/02/5-reasons-why-i-havent-killed-archimonde-yet/comment-page-1/#comment-8219</link>
		<dc:creator>RandomGuy</dc:creator>
		<pubDate>Wed, 02 Apr 2008 15:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=577#comment-8219</guid>
		<description>After parsing through some of your WWS reports I can see several problems

There are about 5 people that are fairly consistent at dying.  They rarely make it to the point when everyone dies.  Now whether thats due to them doing stupid stuff OR someone else doing stupid stuff something needs to be done about that.  Also if it is some of your &quot;regular&quot; &quot;longtime&quot; raid members something needs to be done about it

You have some people who really shouldnt be doing Arch if they are doing really really sub par DPS.  I count 1 rogue and 1 Warlock for the gear they have that are just hurting the raid more then helping

Just judging from some of your previous WWS marks from the other 4 bosses and Trash in Hyjal you have a Rogue and Warlock at or Below the DPS the prot pally is doing.  That is clearly unacceptable . I dont know if these 2 are afk during trash or just sucking but come on.

You have 2 Warlocks on trash and 1 boss doing 2K+dps and 1 warlock on trash and 1 boss doing 700?  You have 2 rogues on trash and 1 boss doing 1200+dps and 1 rogue on trash and 1 boss doing 700?  

My suggestion cut those 2 and stop wasting gear on them</description>
		<content:encoded><![CDATA[<p>After parsing through some of your WWS reports I can see several problems</p>
<p>There are about 5 people that are fairly consistent at dying.  They rarely make it to the point when everyone dies.  Now whether thats due to them doing stupid stuff OR someone else doing stupid stuff something needs to be done about that.  Also if it is some of your &#8220;regular&#8221; &#8220;longtime&#8221; raid members something needs to be done about it</p>
<p>You have some people who really shouldnt be doing Arch if they are doing really really sub par DPS.  I count 1 rogue and 1 Warlock for the gear they have that are just hurting the raid more then helping</p>
<p>Just judging from some of your previous WWS marks from the other 4 bosses and Trash in Hyjal you have a Rogue and Warlock at or Below the DPS the prot pally is doing.  That is clearly unacceptable . I dont know if these 2 are afk during trash or just sucking but come on.</p>
<p>You have 2 Warlocks on trash and 1 boss doing 2K+dps and 1 warlock on trash and 1 boss doing 700?  You have 2 rogues on trash and 1 boss doing 1200+dps and 1 rogue on trash and 1 boss doing 700?  </p>
<p>My suggestion cut those 2 and stop wasting gear on them</p>
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