Archives for November 2007

5 Gaming Lessons from Matticus

I got tagged. I’ve never really done one of these before, but I have read about them. How nice of GMW to conveniently provide me with an outlet on a slow day. I’ve been asked to come up with 5 lessons that gaming has taught us.

Without further adieu and in no particular order:

  • Game reviewers can no longer be trusted
  • A little bit of post game analysis goes a long way
  • You are represented by your actions
  • Idiots come in all ages
  • School and WoW don’t mix

Just some various notes for the upcoming math. December is now upon us. It’s the best time of year with food, presents, drinking, etc. It’s also the worst time of the year with exams. As such, I will be posting at a much reduced rate (2-3 a week).

Another layout’s on the way. Should be up before New Years. I was reading up on some design principles and philosophies. Boy I built this place incorrectly.

Curse website looks great! I wish we could move some of the widgets around and that the stupid preview function in the blog would work. That would make my life so much easier when I write there. Good grief.

Single? Lonely? Fear Not! WoW Online Matchmaking a Reality!

There’s a whole new spin on online dating websites. If you haven’t heard about it already, is a service that aims to pair up people from around the world with each other. A colleague of mine over at Curse has published an interview with founder, John. Check out this brief excerpt:

TDQ: Where did the idea come from?

Datecraft: In a nutshell, the idea came from a number of different personal experiences, and a little bit of entrepreneurial spirit.

I first got into MMO’s a couple of years back. In the fall of 2001, I was a college freshman trying to figure out how to spend my time between classes, DAoC (which launched October 10th), Xbox (Nov 15th), GameCube (Nov 18th), and a number of other distractions. It was DAoC that grabbed my attention, because it was unlike anything I had played before (and was the first game I was willing to pay a monthly subscription on!). My Uncle’s sister was an actual level/environ designer for Mythic, which made it all the more attractive. I was hooked and MMORPG’s became a steady favorite time-bandit for me. But, I began to wonder “who are these people I’m playing with?” Was that Midgard Dwarf really a short stubby 40-something year old in his mom’s basement? Or was it a really attractive young female that had some extra time on her hands? In any case, my curiosity led me to begin thinking about ways in which I would be able to meet, or at least “see”, my fellow guildmates (and the random PUG groups) on or offline. And, to be quite honest, the Elf from Hibernia, was she dateable?

Fast forward 3 or 4 years to November 24th, 2004. World of Warcraft hits the shelves and MMORPG fans rejoiced! My friend got me to sign up after he let me create a t00n on his account and that was it. I was addicted. Over time, I began hearing real life stories of people who had met in game, contacted each other in real life, met each other, dated, and then married! It was an amazing phenomenon, and one that I partly intrigued by and at the same time repulsed. But, it sure was fascinating. Graduating from college, I took my first job in what I would call the “bat cave”. I was managing Cisco routers for an collocation and ISP working graveyard shifts, and what’s so funny is that even during the day we kept the lights out. What was so interesting is that out of the 8 or 9 of my fellow cave-dwellers 7 of them were married, and of those 7, 6 of them had gotten married to people they met online (2 mail-order brides from Russia, 1 online from Thailand, and 3 stateside). Online dating was real. And more than that, it appeared to be working, as all of them “seemed” pretty satisfied with their marriages!

To be honest, I figured something like this would happen eventually. It was only a matter of time before someone was ballsy enough to try it out. I’m tempted to make an account and explore the interface (I swear, it’s more out of curiosity then anything else). I’m hoping it’s an environment that’s akin to Facebook. But there’s another service out there coming out in the 1st quarter of 2008 specifically for WoW Players that resembles Facebook that GMW wrote about a while back (Read: Rupture.)

Speaking about Curse, they just launched a new design of their entire website. My thoughts about it will come after tonight.

WoW Struggles: Maintaining Reputation

Source: sxc.huI must apologize about my lack of a post for today. I had a term paper due, and like many WoW students, I have horrible time management skills. But that’s another topic I hope to address entirely.

Anyways, onto business!

First, I want to extend Gwaendar a hearty shoutout. He has honored me with a spot on his blog roll which I will reciprocate in kind. One Among Many has also done the same. I thank them both for their links. I believe it’s important to recognize writers who link to you. Any of you aspiring writers would do well to keep that in mind.

Today, I plan to start an ongoing series of blog posts about our struggles in WoW. I guess you could call it my catch all on days when I have no material!

In addition to WoW Blogs, I also read non-WoW blogs to help improve my writing and style. Lorelle’s Blog Struggles series has inspired me here, as you can see.

An Epic Tale

I’ve been lucky throughout my entire WoW raiding career. I cannot say there was an incident where my instance raid ID or my loot had been stolen and ninja’d. Unfortunately, others have not been so lucky. Big Bear Butt had his raid instance partially taken.

Kirk wrote an excellent reaction to the situation that I think everyone should check out.

In a game like World of Warcraft where players need to interact with others, social reputation is the currency. How players view you could either open doors or close them.

A situation like this one where a player has done something unfair will cause other players to think badly of them. The Guild in question will be labeled as an organization where none of it’s members can be trusted until the culprit is found.

I know what you’re thinking.

One Question

Who cares what they think? So what if I ninja loot and commit other acts? I pay $15 a month to play this game how I see fit and I don’t care what other people think of me.

One Answer

Because if you do that on a consistent basis, no one is going to want to deal with you. Take a look at the following list and possible penalties.

  • No fun in groups because you can’t get any
  • Zero raiding opportunities
  • Crafters won’t want your business
  • Online abuse
  • …Need I say more?

He Was a Warlock

Let me cite an example. A year ago when I transferred to Ner’Zuhl (gosh has it been that long already?), I heard stories of a Warlock named Evilana. Apparently he was a bad player and had a bad reputation. To get associated with him meant serious bad news. I never knew precisely what the reasoning was behind it, but I did not want to deal with a player who sounded that bad. In fact, he was a target of many flamers on the WoW Forums. I was new to the server at the time and like a kid entering high school for the first time, just wanted to fit in. I didn’t actively participate in any e-floggings but I stayed distant.

A while later, I had gotten word that he either transferred off the server or ebayed his character (or both).

That was the last time I ever heard about him again.

The Lesson

Do not underestimate the power of a united social force. They have a mind of their own. Think of it as the online version of the mob mentality. They can spread the word about a player’s dominance and make him seem like a god. Or they can shred his reputation entirely like he is a pile of dirt. The popularity of a person depends entirely on what other people think of them. You can think of certain world leaders as an example. Popular opinion can spread like a wildfire and ruin WoW careers.

The End?

So what’s going to happen with BBB? I can only imagine. I suspect if they ever find the person involved, he’s only going to get a slap on the wrist and a stern talking to. But I plan to observe any developments with great interest.

Choosing the Right Meta Gem

I’ve touched on gems briefly in my Priest gear list. What I failed to address at the time was what meta gems to use when you had an item that could use it.

What are Meta Gems?

Meta gems are like your standard blue, red, or yellow gems but with one very significant exception: They are fairly rare to obtain. These gems are special because they bestow a special effect or passive ability to the head piece that it is socketed in.

Light-Collar of the Incarnate

Mouse over that link for a moment and you’ll see a helm that has a meta socket and a blue socket which activates the healing bonus. Most head pieces don’t have meta gems. But for healing helms with a meta gem, there’s a few options.

What gems should I use?

3 Choices:

Mystical Skyfire Diamond

  • Abilities: 15% chance on spellcast – next spell 50% casting time
  • Requires more Blue gems than Yellow gems

Insightful Earthstorm Diamond

  • Abilities: +12 Intellect, Chance to restore mana on spellcast
  • Requires at least 2 Red gems, 2 Blue gems, 2 Yellow gems

Bracing Earthstorm Diamond

  • Abilities: +26 Healing Spells, 2% Reduced Threat
  • Requires more red then blue gems

I can tell you right off the bat that I would knock off Bracing Earthstorm Diamond from the list of considerations. The abilities are attractive. But the requirements are too difficult to meet as Priests. The requirements are a little more reasonable now. The 26 healing is nice. I’d consider using it if you’re having some issues with lack of healing. I’ve never really had much of a problem. You’re going to be socketing Nightseyes more than anything else anyway.

You’re better off weighing the other two choices.

In a nutshell, it’s either going to be faster spellcasting or mana regen over time. In a raid setting, Priests will be spending mana like crazy. It would help to have other ways of replenishing your mana, so that’s the argument for the Insightful Earthstorm. I don’t know how often I’ve preached mana regen. If you close your eyes and click a post of mine at random, you’ll probably find some mention of it. The requirements aren’t insanely hard or ridiculous to meet either. 2 reds, blues, and yellows are easy to slot up with. The trick is to find the right combination of gear which will have the necessary slots available.

But don’t discount faster casting entirely. Sometimes, having a fast heal can pay off. My Shaman has this meta gem equipped. I’ve gotten many timely procs of the ability when I thought my party would wipe. The requirements for this to activate are even easier. You just need 1 blue gem and no yellows and you are set. There’s going to be encounters where tanks are taking huge hits and you need that spell haste. Those heals have got to land or else your healing assignment is dead because you can’t keep up with it.

Bottom line

If you’re still unsure of which meta gem to choose, I would suggest picking up the spell cast gem first. Odds are, you may not have enough gear with the necessary sockets for effects to activate. Go with that for now then as your gear progresses, make the shift towards the Insightful Earthstorm Diamond (mana regen). You can’t heal without mana. Always remember that.

Sadly I’m still using the Headdress of the High Potentate which doesn’t even have any slots. I’m waiting for Vashj to surrender a token so I can finally replace it.

Matt’s Three Stars: Week Ending November 26

I’m going to make this swift. I’m missing a good hockey game right now. It’s Luongo vs the St. Louis Blues.

Holy Priest Stealth Fren: I like Tobold’s Blog. The topics he writes about makes the rest of us step back and think. He has applauded the buff (or “fren” as he calls it) that has been given to healers. The fact that 33% of your healing is converted to spell damage is pretty sweet. Tobold even goes as far as to propose that Protection warriors should be awarded a similar buff. He makes a strong argument here:

Fact is that as long as you solo, dps is far, far more useful than healing or the damage mitigation abilities of a tank. Not to mention that all the taunt abilities of a protection warrior become totally useless in solo combat. So many of the players who have a choice between a talent build for dps and a talent build for healing/tanking choose the former, so as not to gimp themselves for soloing. But of course that hurts their usefulness in groups, and makes it hard to find enough healers and tanks for grouping in general.

In order for something like this to be accomplished, tank stats have to somehow be converted to damage. One of the guys that commented on his blog even says that Blizzard is looking to help Prot Warriors. First star!

A Please to my WoW Blogging Peers:

Dear WoW Bloggers,

Please extend post so I can read more from my RSS.


I’m going to second Gwaendar on this one. I do most of my reading at school during the dull periods of a lecture. Thankfully, I have full access to any site with no firewall impairing me. However, it is an annoyance to have to click through to read the entire story. But it’s okay! Your stories are so awesome I do it anyway =). In my case, I’ve never added my own blog to my reader so I’m not aware of what it looks like. Is there anything odd?
Here’s some other things that some WoW Bloggers don’t do that bug me.

  • Allow anonymous comments: This is the one thing that has turned me away the most. A blogger constructs an insightful post, and I want to chime in on it. Surprise, surprise! I need to be a member of Blogger in order to say something. Please don’t do that. Allow anonymous comments. There’s safeguards out there that help prevent spam. Besides, it encourages feedback and discussion which we all want.
  • Explained absence: Some bloggers like to disappear without any word of where there going or without saying they’re taking an extended leave. If an active blogger who writes a post every day or two for the past while suddenly vanishes for a week without writing, that catches my attention. ARE YOU OKAY?! ARE YOU HURT?! Criminology increases paranoia. I don’t generally announce new blogs on my blogroll. I like to sneak them in there. But on the other side of the coin, I also remove blogs abruptly in that same manner.

Mana Efficiency: Draezele has written a great post about casting the right spells to prolong your mana as much as possible. I’m very happy to know that I’m using the right combination of downranked heals to maintain my tanks and my raids when I’m playing my Shaman.

On a Side Note

My reading list has grown from 5. I’m always on the lookout for more. If you see any good ones or if you’re a writer yourself, drop me a comment so I can see! =)

I think there’s an error in my reader. There’s a blog down there that says (title unknown). That one is pulling feeds from Lady Jess. Or is there error due to the lack of a title?

Patch 2.3.2 Coming To You

Yup, it looks like it’s been officially announced. The first thing I do when upcoming patch notes are available is scanning the Priest section. I want to see what they’re changing to my class. Well guess what?

No changes.

As far as we can tell, Priests have had no adjustments made so far. Now isn’t that just peachy? Apparently, our class is balanced. However, I beg to differ. Take a look down below at exhibit A.

You might be able to recognize that screenshot. That’s me on my Shaman clearing to Attumen. To my left is a Shadowpriest (Hi John!). To my right is one of those undead horses being mind flayed. Or is it? Look at the angle of the flay. Normally, John’s a straight shooter. But to be fair, his CS skills have waned somewhat. Did it carry into Warcraft? Nah. This has got to be a graphical bug of some kind. That Mind Flay is clearly way off target.

However, my Shaman is getting some rather interesting changes.


  • Earth Shield (Restoration) mana cost reduced.
  • Lightning Shield mana cost reduced.
  • Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

In a nutshell, Shamans just became a lot more mana efficient. We don’t know for sure yet how often Water Shield will activate or how mana it returns. We’ve already seen the Mana Spring Totem get buffed.

Imp. Water Shield + Mana Spring Totem = Lots of Chain Heals

Shamans used to be at the bottom of the barrel when it came to mana efficiency. That no longer appears to be the case.

5 Ways to Survive Alterac Valley

Before I played my Priest, I had a 60 Paladin. My first guild was Micro, a PvP group based in Twisting Nether. My time on WoW was spent running organized Arathi Basin and Warsong Gulch for hours on end. This was before the battlegroups concept was introduced into WoW. You may consider me a hardcore raider, but I’m no slouch in PvP tactics either. The mechanics of AV has changed. What’s the general premise? Beat the crap out of the other team before they do it to you.

Two Methods to Victory

Killing the opposing team’s General
Running their reinforcement counter to 0

As healers, we will often be one of the most sought after targets. Not all of us have full Season 2 gear with 400 resilience. If we want to give our team even a remote chance of winning, we need to survive. If we can survive, we can heal our own knuckledraggers pew-pewers. Remember, every death sustained is one point taken off of our reinforcement counter. With that said, here are 5 easy ways to live and support your side.

1) Use terrain to your advantage

When a player goes out of your line of sight, your spells automatically cancel. No other battleground or arena has much junk to hide behind. If you’re on the frontlines and you know you’re being targeted by range, duck behind a tree. You can move behind a tower. Don’t just stand in the open and give their mages easy Frostbolting action. Line of sight THEIR spellcasters. If I’m healing a Warrior, I will dismount behind a tree. All that crap you learned in Grade 10 math pays off here. Set up a triangle. You can see the warrior. Enemy mage sees the warrior. You can’t see enemy mage, therefore enemy mage cannot see you. Mage blasts warrior, sees heals, tab targets to you, realizes you’re not in line of sight, gets crushed by Skillherald. And all you had to do was park yourself next to a tree.

2) Do not mindlessly charge into the enemy

If I had a copper for everytime I’ve seen this happen, I’d be able to quit school and sell WoW gold for a living. In a game where every player’s life is precious, people who randomly charge into the horde with no support behind them are pissing away reinforcement points. Please do not do this. Do not stay mounted and numlock your way into Frostwolf Graveyard while realizing that there are 4 players of the opposing faction guarding that flag. If you’re going to go in on the offense, tag along with a few other players. Odds of survivability greatly increase with your proximity to other players.

3) Cut your losses

If your offense is stalling and you’re not able to sustain the health of players around you, do not hesitate to cut your losses and fall back. Being able to think on a macro scale and on a micro scale is an asset. If six players are rushing up the ramp into Tower Point and you just capture it, there’s no way you can hold out that long for four minutes. Forty seconds maybe, but not four minutes. Better to drop a psychic scream, jump off the tower and fallback to the IB graveyard. Because if you think about it, you can either lose the tower and two reinforcement points or lose the tower anyway and come back later with some fire power.

4) Maximize your range

What’s the difference between healing at point blank range and healing at maximum range? Whatever your health is. If your at max, you’re not likely going to be targeted because the opposing team is busy with groundpounders that are smashing their face up front. That leaves you free to drop your renews, healing waves, shields, etc. Use the players your side as a barrier. Keep them alive and they will in turn protect you.

5) Stalling tactics

We have defensive measures at our disposal that we can use to evade enemy attacks or make us stronger. When you’re falling back, slow down the other side. Keep using your global cooldowns. Shamans should be dropping earthbind totems and grounding totems as much as possible. Priests should be tossing up shields, screams, and stoneforms (Dwarves only). Tie up the enemy as long as possible. Delay them. Do whatever it takes. If you see a mounted Tauren ride by, frost shock him. This especially holds true when you’re assaulting a graveyard. Don’t fight ON the flag. Fight between the graveyard and the flag so you can tie up and stall the players that are ressing. Think about it for a moment. What is your first inclination when you see an opposing player that is trying to tag your graveyard? You are going to do whatever it takes to get that player off the flag, right? Exactly. The reverse holds true.

Follow these simple concepts and you will help your side see success in AV. At the very least, even if you don’t win, you won’t die as much.

Fear Ward Sucks, says Tremor Totem

The 2.3 patch brought about many sweeping changes for Priests. Fear Ward, a spell once exclusive to Dwarves and Dranei, is now available to all Priests at level 20. Before Burning Crusade, the Horde answer to Fear Ward was Tremor Totem. On raids like Onyxia, the two abilities were the few that helped make fear manageable.

(Definitions courtesy of

Fear Ward

Fear Ward is a spell available to all priests at level 20. This spell renders the target immune to one fear effect. The buff lasts 3 minutes, has a 3 minute cooldown to recast, and is considered a magic effect. The buff is consumed even if the character is already immune to fear (i.e. warrior using Berserker Rage or Death Wish).

Tremor Totem

Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.


So the big benefit to Fear Ward is that it is now available to all Priests. The really big downside is that it has a three minute uptime and a three minute cool down. On engagements like Nightbane, Warriors are going to have to be more alert in their stance dancing. You can avoid the first fear easily and it gets nullified. If you have a second Priest, you can mitigate the second one. But subsequent fears will need to be danced.

Enter the Tremor Totem

What about the tremor totem? If a Shaman drops it down, it does not prevent fear effects (THAT would be overpowered). It pulses every few seconds and when the pulse hits, the fear effect is removed (along with silence, charm, etc). Tremor totems can be placed at any time and have a shelf life of only two minutes. When a Shaman drops the totem down, any fear effects that are already up are immediately removed effectively ‘cleansing’ the players. Bear in mind, totem affects only those currently in your party.

So going back to our Nightbane example, if you have a Shaman, I think this will alter some of the group makeups to include a Shaman. Tremor totem hasn’t become stronger. Fear ward just became weaker. It’s viability in PvE encounters has diminished. The only downside to tremor totem is that there may be some cases where players run out of range of it’s effect (can be lessened if you invest a point to extend totem range).

So bottom line? Advantage, Tremor Totem.

I won’t touch the PvP side of things. I’ll leave that to my buddy Pwyff to take care of.

The 12 Hour Raid

I didn’t really want to do it. It just… happened! Honestly!

12 PM to 330 PM

Keruen and I set up a half Carnage raid to go in to Zul’Aman (We didn’t actually start pulls until 1 PM). We spent a few hours in there downing Bear Boss easily within three shots. The [item]Robes of Heavenly Purpose[/item] dropped. Unfortunately, I was on my Resto Shaman so they went to Keruen since he was the only healing priest in there. I think we’re a few weeks from being able to go for the time trials. We don’t have a consistent number of personnel to go in with at the moment. Then we tried clearing to Lynx, but we had a number of players drop out. By then it was around 315 and with our SSC raid starting in a few minutes, we had no choice but to abandon it.

330 PM to 9 PM

Spent the 30 minutes getting something to eat and getting flasks and such (By the way, you know all those Apexis Shards you have? There’s a use for them now at the Ogrila Quartermaster as you can use them to purchase Level 55 Potions for 50 shards and some silver).

Lady Vashj started off well enough. We were able to get her consistently into Phase 3. The main things that were killing us was a combination of Static Charges and poisons. After some more minor adjustments, Lady Vashj went down fairly cleanly as evidenced by my new Flickr shot. Her loot? Well, nothing I would be interested in:

[item]Vestments of the Sea-Witch[/item]
[item]Krakken-Heart Breastplate[/item]
A Champion and a Defender token

Then we jaunted over to Tempest Keep and here’s where the fun began.

Al’ar went down after two shots. Void Reaver apparently has been modified or something. I noticed his bolts now come at us in an arcing fashion. I don’t know if that has altered the speed at which they arrive, but we had some issues with him for tonight and wiped about 4 times before we killed him. By this time, it was about 830 PM and that gave us only one shot at Solarian.

We didn’t get her down sadly. I really want her [item]Ethereum Life-Staff[/item]. It’s a fairly sizeable upgrade over my [item]Crystalheart Pulse-Staff[/item]. What I plan to do is slap 81 Healing on one of them and Spellsurge on the other. I haven’t quite yet decided which for which.

9 PM – 12 AM

My real life friends and I decided to go in and tackle Zul’Aman. This time, I would go in as my Priest. We came, we saw, and we conquered the Bear Boss after 4 attempts. Ironically, the same Robes that dropped earlier in the day dropped for me again and the other Priests were kind enough to pass them (We had four, COUNT ‘EM FOUR Priests).

After that, we strolled over to the Eagle Boss. We didn’t have a Rogue and could not exploit the gauntlet, but we did discover something intriguing.

One of the Shadow Priests had the brilliant idea of mind controlling one of the spawns that come up behind us. Shortly thereafter, the gauntlet waves stopped. The Troll he mind controlled disappeared. We were initially stunned at first but continued to press forward. Sure enough, the Troll on the steps who we’re supposed to kill was not there. Like the Rogue infinite sap technique that GMW informed us about, I fully expect this one to get fixed at some point in the future. It was an interesting bug, to say the least. We didn’t let it to go waste either.

Eagle boss went down in one shot. The [item]Mojo-mender’s Mask[/item] dropped. It went to our Elemental Shaman. Sweet deal indeed. We started plowing on over to Lynx Boss but we alas, we could not complete it due to people having to leave again.


I still had plenty of energy. I haven’t done one of these in a long time. I know there’s no way I’d be able to consistently do something like this. But it was fun all the same. Most of my work was completed on Saturday so I had the entire Sunday free. All of that just to upgrade my PMC Robes.

By the way, for all you aspiring Priests out there, I made my [item]Primal Mooncloth Robe[/item] since the end of March. It is now halfway through November. Those Robes lasted me seven and a half months before I upgraded to the ones I have today. I cannot stress the uberness of those Robes anymore then this.

Sure you can try to gun for the Opera ones, but really the odds of that dropping have been quite minor for me. I have never seen it drop on my Priest. Not only do you need to get the correct boss, there’s the item randomness factor. So bear that in mind if you decide to wait.

EDIT: I forgot to mention, we raided Zul’Aman with four Priests. One of them was Discipline specced with Pain Suppression. Amazingly, he worked out great! On bosses like the Bear where tanks were taking enormous amounts of burst damage, he activated Pain Suppression which made healing much easier. There were a lot of clutch moments. His healing wasn’t terribly gimped either. I encourage more raiding groups to consider the viability of a Discipline priest until we can fully ascertain it’s benefits. But for the most part, it looks good. Real good.

Matt’s Three Stars: Week Ending November 16

Akil’zon’s Gauntlet, EZ Mode: First star honors, GMW. First star. You are officially my hero(ine). This one gauntlet section alone took 40 gold off me. So what is her awesome tip that vaulted her past everyone else into first place? You’ll just have to click the link and find out yourself. It’s one of those forehead smacking “Oh duh” kind of things.

The Pointless Debate Around Warden: Gwaendar has an excellent post displaying arguments about the futility of complaining over ‘lack of privacy’ issues in WoW. I agree with you wholeheartedly, sir! Blizzard is a gaming company. They don’t need to break into your computer to blackmail you with your porn stash. It’s unnecessary for them to look up your credit card billing statement (because most of it is involved with WoW in some way or other). If players don’t like programs that add cheat detection to their games, they can simply go play something else. I hear CS 1.6 still has rampant cheaters around. People think they’re so important in this game. They think that the world centers around them and that everyone cares what they have on their computer. They don’t want to be embarrassed or humiliated. Blizz has WAY more important things to do then to snoop through people’s computers. Unless you do something SUPER stupid (like form a plan to blow up Sears tower), there isn’t much that would justify them having to call the FBI. I’m pretty sure you’ll find a clause in the TOS that says they’ll cooperate with authorities if they have to, but it’s like that with any social networking website or service (Facebook especially). They don’t do it because they want to. They do it so they can cover their respective legal ass. You get the number two star in my book, buddy!

What Karazhan Taught Us: Here’s a rather humorous list brought to us by Rohan. These are the important lessons that’ve been taught to us by the various bosses in Karazhan. I think I’ll even expand on it:

  • Attumen taught us gear is important
  • Moroes taught us to have a plan B
  • Maiden taught us perseverance (three weeks on this boss before the nerf, I spent learning)
  • Opera taught us how to learn things on the fly
  • Curator taught us Curse of Doom (an inside joke with a certain warlock who did not realize they had curse of doom)
  • Nightbane taught us synchronized moving
  • Shade of Aran taught us awareness of our surroundings
  • Chess was recess in the school of Karazhan
  • Netherspite taught us the value of strategic withdrawal to strike another day
  • Prince taught us tactical positioning

Third star honors go to you, Rohan! =)