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	<title>Comments on: Loot Management Week: Karazhan</title>
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	<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/</link>
	<description>Where healers come first</description>
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		<title>By: thejoester</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-10331</link>
		<dc:creator>thejoester</dc:creator>
		<pubDate>Mon, 04 Aug 2008 20:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-10331</guid>
		<description>OK so I would normally agree 100% here... and until a few weeks ago I would still. 

However in my guild which is a small, casual, friendly guild who is starting to raid Kara regularly we have some issues with no looting system. 

Mainly we have 2 members of our guild who have near 100% attendance, are diligent about knowing bosses and being prepared. Yet, they seem to be cursed in the luck of the /roll as they both have been passed up multiple times, often by guildies who have gone very few times. 

Is the only other solution to a simple DKP system to dictate that &quot;ok this time if [awesome gear] drops it goes to bobbyjoe&quot;?</description>
		<content:encoded><![CDATA[<p>OK so I would normally agree 100% here&#8230; and until a few weeks ago I would still. </p>
<p>However in my guild which is a small, casual, friendly guild who is starting to raid Kara regularly we have some issues with no looting system. </p>
<p>Mainly we have 2 members of our guild who have near 100% attendance, are diligent about knowing bosses and being prepared. Yet, they seem to be cursed in the luck of the /roll as they both have been passed up multiple times, often by guildies who have gone very few times. </p>
<p>Is the only other solution to a simple DKP system to dictate that &#8220;ok this time if [awesome gear] drops it goes to bobbyjoe&#8221;?</p>
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		<title>By: Kulrayk</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-6201</link>
		<dc:creator>Kulrayk</dc:creator>
		<pubDate>Sat, 05 Jan 2008 06:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-6201</guid>
		<description>Our guild used to use dkp for kara, but the outcry of many of its guild members made it stop. It made us waste a lot of time whne progressing, thats for sure...



Then again, guild is still using zero sum, which I hate because almost everyone is in the negatives.</description>
		<content:encoded><![CDATA[<p>Our guild used to use dkp for kara, but the outcry of many of its guild members made it stop. It made us waste a lot of time whne progressing, thats for sure&#8230;</p>
<p>Then again, guild is still using zero sum, which I hate because almost everyone is in the negatives.</p>
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		<title>By: Guild Issue Resolution &#171; Priestly Endeavors - a WoW Blog</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-3832</link>
		<dc:creator>Guild Issue Resolution &#171; Priestly Endeavors - a WoW Blog</dc:creator>
		<pubDate>Tue, 02 Oct 2007 21:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-3832</guid>
		<description>[...] Now, several folk have written about various techniques - heck, I heartily recommend Matticus&#8217;s Recent Series on Systems as a good starting point.Ã‚Â  But as I said before, any system can work - [...]</description>
		<content:encoded><![CDATA[<p>[...] Now, several folk have written about various techniques &#8211; heck, I heartily recommend Matticus&#8217;s Recent Series on Systems as a good starting point.Ã‚Â  But as I said before, any system can work &#8211; [...]</p>
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		<title>By: Matticus!</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-3818</link>
		<dc:creator>Matticus!</dc:creator>
		<pubDate>Tue, 25 Sep 2007 23:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-3818</guid>
		<description>Great comments! But don&#039;t worry, I&#039;ll get to more on that in a bit... there&#039;s more coming guys ;).</description>
		<content:encoded><![CDATA[<p>Great comments! But don&#8217;t worry, I&#8217;ll get to more on that in a bit&#8230; there&#8217;s more coming guys <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>By: Galadria</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-3815</link>
		<dc:creator>Galadria</dc:creator>
		<pubDate>Tue, 25 Sep 2007 20:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-3815</guid>
		<description>We accrue DKP in Kara but don&#039;t use it until Gruul.  The idea is to encourage the better geared players to help the lower ones out so we don&#039;t have people refusing to run Kara because they don&#039;t need it any more.  We did decide to only use DKP when 2 or more want the same item in Kara (Gruul will have min prices).  We wanted to avoid the situation Leiandra mentioned where the noob who&#039;s on his first Kara run get&#039;s the drop the old timer has been waiting for a long time to drop.  We wanted to reward the dedicated raiders with preference for loot (more DKP means more likely to win bids)  If we get to the point where some have insane ammounts of DKP we&#039;ll probably put a cap on it, but we&#039;re not to that point yet.

I&#039;m looking forward to more on loot management!</description>
		<content:encoded><![CDATA[<p>We accrue DKP in Kara but don&#8217;t use it until Gruul.  The idea is to encourage the better geared players to help the lower ones out so we don&#8217;t have people refusing to run Kara because they don&#8217;t need it any more.  We did decide to only use DKP when 2 or more want the same item in Kara (Gruul will have min prices).  We wanted to avoid the situation Leiandra mentioned where the noob who&#8217;s on his first Kara run get&#8217;s the drop the old timer has been waiting for a long time to drop.  We wanted to reward the dedicated raiders with preference for loot (more DKP means more likely to win bids)  If we get to the point where some have insane ammounts of DKP we&#8217;ll probably put a cap on it, but we&#8217;re not to that point yet.</p>
<p>I&#8217;m looking forward to more on loot management!</p>
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		<title>By: Leiandra</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-3814</link>
		<dc:creator>Leiandra</dc:creator>
		<pubDate>Tue, 25 Sep 2007 17:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-3814</guid>
		<description>My guild does not use DKP for Karazhan.  That said though, it&#039;s not a completely bad idea.  There&#039;s a huge difference between the lower tower bosses and the higher tower ones.  Some of the people that have been in the guild longer had to learn the new instances while the newer people get purplez handed to them at times.  It&#039;s not really fair to have a long time running, helping out player lose that one elusive item to a player that&#039;s only been there a couple of weeks and barely has all blues.  We talked about using some sort of priority system, but ultimately didn&#039;t.

But on your point about Gruul&#039;s and Mag&#039;s... I completely agree.  If one does decide to use DKP (or any other system like that), it should be for Karazhan only.  It should not carry over to the 25-man instances.</description>
		<content:encoded><![CDATA[<p>My guild does not use DKP for Karazhan.  That said though, it&#8217;s not a completely bad idea.  There&#8217;s a huge difference between the lower tower bosses and the higher tower ones.  Some of the people that have been in the guild longer had to learn the new instances while the newer people get purplez handed to them at times.  It&#8217;s not really fair to have a long time running, helping out player lose that one elusive item to a player that&#8217;s only been there a couple of weeks and barely has all blues.  We talked about using some sort of priority system, but ultimately didn&#8217;t.</p>
<p>But on your point about Gruul&#8217;s and Mag&#8217;s&#8230; I completely agree.  If one does decide to use DKP (or any other system like that), it should be for Karazhan only.  It should not carry over to the 25-man instances.</p>
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		<title>By: Scotttttttt</title>
		<link>http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/comment-page-1/#comment-3811</link>
		<dc:creator>Scotttttttt</dc:creator>
		<pubDate>Tue, 25 Sep 2007 07:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/2007/09/24/loot-management-week-karazhan/#comment-3811</guid>
		<description>I completely agree Matt, we should never use DKP for looting....</description>
		<content:encoded><![CDATA[<p>I completely agree Matt, we should never use DKP for looting&#8230;.</p>
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